Each run is different and a lot of those differences are determined by the planet and its traits.
Some planets have low gravity, for example, while others could have hazardous weather.
Throw in different enemy types and locales, and theres plenty of variety from run to run.
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Developer Blue Manchu made some fundamental changes to accommodate the western, sci-fi setting.
It ditches Void Bastards stealth gameplay and tight corridors in favor of fast-paced action and arena-style maps.
Perhaps the biggest shake up is the introduction of outlaws.
Once youve selected a planet, you put together a crew and loot-and-shoot your way across the map.
Even though Wild Bastards is a single-player experience, the outlaws give the game a hero shooter-like feel.
Each character plays radically differently.
Outlaws arent limited to firearms, though.
I found myself gravitating toward Preach and Kaboom.
Even though swapping between outlaws is as easy as switching weapons, each outlaw has their own health bar.
If an outlaws health drops to zero they are out of action for the rest of the expedition.
Like Void Bastards, theres a constant push and pull of its risk-reward style gameplay and progression.
If two outlaws dont like each other, then you cant bring both of them on the same mission.
If they really like each other, they might support each other at crucial moments in battle.
These relationships are forged and broken during the narrative and on the battlefield.
If two outlaws are paired together during a mission, a feud might develop.
Wild Bastards is scheduled to arrive on PC and consoles later this year.
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