Shovel Knight, the character, made his debut in 2014 in a video game appropriately called Shovel Knight.

The game was praised upon release and is remembered as a well-executed platformer inspired by NES classics.

Shovel Knight has either appeared as himself, or been referenced, in at least 33 non-Shovel Knight games.

He even received his own Amiibo and a line of kid’s meal toys with Arby’s.

“Oh, I don’t know.

There’s a lot of them,” Schilling says.

“We think it’s funny.

It’s just that we’ve always imagined Shovel Knight as like an all-encompassing universe.

And it’s hilarious.”

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It’s not called Shovel Knight 2, though, for a very specific reason.

“It can’t be a sequel because it’s a prequel,” Schilling says.

Its genre also, arguably, precludes it from being a proper numbered sequel.

“The thought process for [Dig] started when we were finishing up Treasure Trove.

We’re like, ‘Okay, well what’s next?’

And we were playing around with different ideas.”

“How about a platforming roguelike where a ton of things happen and the levels are constantly changing?

But who’s going to do it?”

“We have a zillion ideas like…

I don’t know, Shovel Knight party or pictocross or something.

In 2020, Yacht Club began conversations with Apple Arcade about bringing something to the mobile subscription platform.

“And then we have an untitled project that I can’t talk about.”

you’re able to readGameSpot’s Shovel Knight Dig reviewby following the link.

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