Trying to find every Memory in Stray?

Look no further than our comprehensive guide.

Memories are collected inStrayas you move through the world.

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They are represented by glowing blue energy that B-12 can gather to recover some of its lost memories.

There are 27 in total, five of which are automatically obtained as you proceed through the story.

Memory 02

This memory is automatically obtained as part of the story.

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After connecting the repaired transceiver, B-12 will remember the original purpose of the city, unlocking this memory.

Memory 03

This memory is automatically obtained as part of the story.

Memory 04

This memory is automatically obtained as part of the story.

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Memory 05

This memory is automatically obtained as part of the story.

After helping B-12 bypass security, you’ll enter the Control Room, where you’ll obtain the Memory.

Down the stairs from Guardian, there is a vending machine.

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Dufer Bar is located between Guardian and Elliot Programming.

Head inside Dufer Bar, then go up the stairs on your left.

At the top of the stairs, turn right and you’ll find a plant.

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Inspect it to obtain the memory.

Memory 10

This Memory is located in the alley where you find Kosmo’s shop.

Inspect the wall to obtain the Memory.

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Memory 12

This Memory can be found in Elliot Programming.

Read the note on the door to unlock the ability to knock on the door.

Scratch at it and Nestor will pop kick open the door.

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Go upstairs and turn left to find a tree, then inspect it to obtain the Memory.

Inspect it to obtain the Memory.

Memory 14

Memory 14 is on the main path during the second section of The Rooftops.

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Once you go through the gate alone, cross the small bridge and turn left.

Run to the end of the road and inspect the large sliding door to obtain the Memory.

Memory 16

Memory 16 is found after the hectic chase sequence.

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Duck through the peeled-back section of chain-link fence and turn right to find a robot.

Inspect it to obtain the Memory.

Memory 17

Memory 17 can be found in Doc’s home in the Dead End.

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Inspect it to obtain the Memory.

Sewers Memories

Memory 18

Memory 19

Memory 19 is found in The Sewers.

After running through the areas with hatching pods, you’ll drop down to a pipe to continue.

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Antvillage Memories

Memory 20

Memory 20 is located in Antvillage on the lowest level.

Midtown Memories

Memory 21

Memory 21 is located in Midtown.

Inspect the library to obtain the Memory.

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Inspect the seating area in the back to obtain the memory.

Jump to the small gap near the ceiling, then crawl around to the right to find the Memory.

Head inside the shop and go to the back.

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Hop up onto the counters, then jump up to the ledge where potted plants are sitting.

Instead of returning to the Residence to meet Clementine, head back into town.

Near the hologram, there is an office where police officers are talking.

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Inspect it to obtain the Memory.

Memory 26

Memory 26 is located in the Nightclub in Midtown.

Head back to the Nightclub, then circle to the back alley to the right.

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Climb up the air conditioning units on the wall opposite the club, then circle around to the right.

Turn right and talk to the robot in the window and he’ll let you in.

Inspect it to obtain the Memory.

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Jail Memories

Memory 27

Memory 27 is located in the Jail.

Inspect it to obtain the final non-automatic Memory.

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