The tactical mobile RPG continues to thrive as it approaches its third birthday.

We explore where the team gets their ideas, how they evaluate each suggestion, and more.

This interview was conducted via email and edited for clarity.

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How did the development of this game initially come together?

FFBE was created as an evolution of the pixel art Final Fantasy titles, from FFI to FFVI.

As it celebrates its 2.5-year anniversary, how has War of the Visions goals changed through the years?

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Has the game changed dramatically in that time?

First of all, thank you for continuing to play War Of The Visions Final Fantasy Brave Exvius.

Because of everyones support, we were able to ring in our 2.5-year anniversary.

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When we first released the game, our goal was to have as many players as possible play WOTVFFBE.

Why celebrate 2.5 years?

It’s not a typical anniversary milestone.

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Is the game welcoming to newcomers?

What incentives are available for new players to start now, 2.5 years after release?

As you play, I would recommend raising more units to build an even stronger party.

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What is the process of arranging collaborations with other Square Enix properties like internally or otherwise?

When considering a collaboration, we consult the IP holder with whom we will collaborate.

What is important when pursuing a collaboration is whether or not there is a mutual benefit.

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How do you decide what collaborations to pursue?

What has been the most successful collaboration?

Players will have to see for themselves how this battle will end.

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For those who have just begun playing the game, just enjoy the story from Part One.

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