The vampire-survival RPG comes with new endgame content and plenty of upgrades.
After two years in early access, Stunlock Studios' vampire survival gameV Risinghas reached its 1.0 full release.
Dracula’s Legion will also appear as a new enemy defending the endgame area.
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Read more about DOTS here: https://unity.com/dots.
World Updates
Experience new discoveries in Farbane Woods.
Venture beyond the lands of man and into the shadows, where an ancient evil stirs.
Gather your strength for war in the Ruins of Mortium, an endgame region that introduces dynamic conflict events.
Engage in skirmishes against Draculas Legion of Noctum and conquer rifts to claim exclusive resources and weapons.
Updated Lighting and General Visual Improvements
More love has been put into the world!
The wilds have been sprinkled with touches of additional flavor and life to enrich the setting.
Farbane Woods
Various updates, fixes, and visual upgrades have been implemented across the entire biome.
The eastern side of the zone now connects to Mortium, bridging the two zones.
Hallowed Mountains
Various updates, fixes, and visual upgrades have happened across the entire biome.
The northern part of the biome now connects to the Ruins of Mortium, bridging the two zones.
Cursed Forest
Various updates, fixes, and visual upgrades have happened across the entire biome.
The southeastern side of the biome now connects to Mortium, bridging the two zones.
Gloomrot
Various updates, fixes, and visual upgrades have happened across the entire biome.
These difficulties areRelaxed,Normal,andBrutal.
Relaxed
For those that favor exploration, building, and more relaxed combat.
Normal
An experience focused on exploration, building, and challenging combat.
Brutal
Face devastating challenges in a world with evolved adversaries.
Recommended for seasoned veterans.
Gamepad Support
Introducing gamepad support for PC, offering a new hands-on, action-packed V Rising experience.
NOTE: Due to a bug, some streaming software can pick up the haptic feedback as sound.
We have decided to disable haptics while Streamer Mode is enabled to mitigate these issues.
Castle Updates
Relocate Castle
Trapped in your first home in Farbane?
Some refinement recipes can only be processed using an advanced refinement station.
Stations added:
New Structures and Decorations
Your lair reflects your inner Vampire!
More items can now be colorized as well, including most light sources!
Many metallic decorations now have different metal variants.
Immerse yourself as familiar music echoes through the corridors of your castle.
Change your castle music to one of the many themes that can be found in the world.
), rather than featuring general inventories.
New additional stashes have also been added based on this change.
Players can directly transfer items of select categories into these stashes using the quick send command.
Spells, Weapons & Armor
Spells, Weapons, and Jewels have been tweaked and tuned.
There are two new Weapon Types: theLongbowand theWhip.
Ancestral Weapons and how to obtain them have been changed.
These are named weapons with unique weapon modifications but have the same item level as epic weapons.
Passives
Players may now unlock passive buffs boosting the power of your vampire further.
There are 18 passives in total connected to the 6 different spell schools.
Players may now also customize their armor set.
Draculas Regalia A tier 9 end-game armor set has been added.
Cooldown rate increases the rate at which cooldowns are refreshed, i.e.
100% increased cooldown rate means that your cooldowns refresh 100% faster equivalent to 50% cooldown reduction.
Late-tier weapons now gain less physical power, while magic sources more.
The increase in health/damage is increased more towards endgame than early game.
Spider Form
Turn into a spider and burrow to avoid the sun or to surprise your enemy!
Ultimates
The cooldown of all ultimates has been reduced to 120s from 150s.
Blood School
School Specific Effect Leech
Leech the life force from your enemies for 5s.
Physical attacks restore 10% of damage dealt against Leeched enemies.
Heal yourself for 3% of your maximum health when a target affected by Leech perishes.
Shadowbolt
Projectile damage reduced to 170% from 180%.
Blood Rite
Cooldown increased to 10s from 9s.
Blood Rage
Healing increased to 60% from 40%.
Movement speed reduced to 15% from 25%.
Veil of Blood
Now triggers a nova of blood, dealing 20% damage and draining 20% health.
Crimson Beam
Damage over time increased to 250% from 200%.
Ally Healing increased to 200% from 150%.
Self Healing increased to 75% from 25%.
Triggers an explosion that deals 50% magic damage when a target affected by Ignite perishes.
Aftershock
Speed increased slightly by reducing cast time, projectile speed, and time before impact slightly.
Blocking an attack charges the barrier up to 5 times.
Unleash a chaos bolt, dealing 50% magic damage and inflicting Ignite when the effect ends.
The projectile deals 40% additional damage per charge.
Recast during the effect to launch the projectile early.
Cooldown increased to 11s from 10s.
Power Surge
Movement speed bonus reduced to 20% from 25%.
Attack speed bonus reduced to 20% from 25%.
Duration reduced to 3.5s from 4s.
Veil of Chaos
Triggering the recast increases the cooldown by 1s.
Chaos Barrage
May now move while channeling the attack.
Damage per direct hit increased to 200% from 150%.
Area damage increased to 100% from 75%.
Unholy School
Bone Explosion
Cooldown reduced to 9s from 10s.
Each swing deals 50% magic damage in an area and inflicts Condemn.
The Death Knight lasts for 6s.
Veil of Bones
No longer deals bonus damage nor bonus damage on targets with low health.
Now summons a skeleton warrior on successful hit.
Soulburn
Cast Time increased to 0.5s from 0.2s.
Each spiderling explodes dealing 125% magic damage and inflicting Condemn.
Army of the Dead (New)
New ultimate spell, replacing Summon Fallen Angel.
(Summon Fallen Angel has been moved to a Soul Shard item.)
Inflict Condemn on nearby enemies and summon an army of 5 skeleton warriors and 3 skeleton mages around you.
Skeletons last for up to 8s.
Illusion School
Phantom Aegis
The shield lasts for 2s instead of 3s.
Mist Trance
Wraith Spear
Now dashes in input direction instead of inverted cursor direction.
Taunts nearby PvE enemies and deals 100% spell damage when exploding, increased from 70%.
Spectral Guardian
Guardian melee strikes damage increased to 100% from 80%.
Wisp Dance
Wisps now leech 30% of damage dealt.
Frost School
Freeze
Freezes your enemies solid, making them unable to move or act.
Vampires are frozen for half the duration.
Ice Nova
The initial blast now freezes enemies affected by Chill.
Frost Barrier
Cold Snap (New)
New Counter spell that replaces Ice Block.
Block melee and projectile attacks for 1.5s.
Blocking an attack triggers an ice nova that deals 50% magic damage and inflicts a 3s Freeze.
Gain a shield absorbing up to 100% of your spell power for 6s when this effect triggers.
Ice Block (Reworked into Ultimate)
Combined with Frost Vortex and reworked into an Ultimate ability.
Turn target ally or self into solid ice for up to 5s and summon a frost vortex.
The vortex initially deals 100% magic damage and inflicts Chill.
The vortex deals 240% additional damage over the duration of the effect.
Static Stun
Stun sparked by static now has diminishing returns.
Discharge (Rework)
Block melee and projectile attacks for up to 1.5s.
Blocking an attack pulls the target toward you and grants one Storm Shield.
Enemies triggering Discharge in close vicinity are stunned for 0.8s.
Storm Shields circle around you, dealing 20% magic damage and inflicting Static.
Effect stacks up to 3 times.
Cyclone
Range has been heavily reduced to make Cyclone play more into melee builds.
Technically acts as an AoE bang out of spell ignoring counters and barriers.
Ball Lightning
Lightning Curtain
Movement speed bonus reduced to 30% from 40%.
Veil of Storm
No longer inflicts Static by dashing through an enemy.
Raging Tempest
Fixed bug causing the spell to waste some of its attacks against immaterial targets.
Lightning Typhoon (New)
New ultimate replacing Eye of the Storm.
(Eye of the Storm has been moved to a Soul Shard.)
Occasionally release sparks of lightning, dealing 40% spell damage and inflicting Static.
Primary Attack
Damage reduced to 100% from 115%.
Rain of Bolts
Each hit now inflicts Marked.
Snapshot
Slow duration reduced to 1.5s from 2s.
Now splits into two additional bolts upon hit, each bolt inflicts Marked.
Slashers
Camouflage duration reduced to 2.5s from 3s.
Elusive strike cooldown increased to 10s from 8s.
Reaper
Tendon Swing snare duration increased to 2.5s from 2s.
Great Sword
Death from Above cooldown increased to 10s from 8s.
Pistols
Explosive Bullet cooldown increased to 10s from 8s.
Focus stacks up to 3 times and increases the effectiveness of your other Longbow skills.
Fully charged shots pierce up to 2 enemies, subsequent hits deal 50% damage of the previous hit.
Multishot
Fire 5 piercing arrows in a cone dealing 100% physical damage and knocking enemies back.
Consumes Focus, launching one additional arrow per stack, each stack dealing 20% bonus damage.
Guided Arrow
Fire an arrow dealing 120% physical damage and inflicting a 2s fading snare.
The arrow turns to hit the same target again after impact, dealing 50% damage.
Consumes Focus, increasing the number of times the arrow turns to hit by one per stack.
Deals 20% additional physical damage in a small radius at the tip of the whip.
Entangling Whip
Strike in a line, dealing 100% physical damage and inflicting a 2.5s entangle.
HUD
Updated visuals and improved readability of different HUD elements, character bars and interaction UI.
Map
The map has gotten visual updates with improved readability.
The closest route to a map marker will be outlined once one is placed.
Scrolling Combat Text
Damage values now scale in size depending on how much damage was dealt.
Spellbook
Spellbook has been updated with a new visual look that is also more gamepad-friendly.
Death Log
you’re able to now see the source of your defeat.
Players may change shapeshift skin on each entry instead of having skins as separate abilities.
The wheel is now always centered in the middle of the screen.
Depending on server tweaks there may only be one of each active at once.
Soul Shards can only be repaired by participating in world events (Rift Incursions in Ruins of Mortium).
Bags may also have additional stats.
All Tutorial steps have been updated and additional onboarding tips have been added.
Bottles and Potions
Inventory Management
Fishing
Achievements
Introducing Steam Achievements!
Conquer bosses, explore the map, reach pivotal progression milestones, and ultimately triumph over Dracula himself.
Gear up, level up, and prepare to rise to glory!
Are you ready to claim your victory?
configs with limited support:
Updated configs
Added new configs for Rift Incursions.
Added controls for the Relocate feature.
Journal Progression tweaks reworked into Starting Level.