Season 2 will officially be called Trigun Stargaze.
A notable example can be seen in the choice of art style.
Trigun Stampede, on the other hand, relies heavily on using CGI for its primary art style.
It’s been a little more than a year since the series hit the small screen.
Since then, studio Orange has been working on Season 2.
GameSpot: What was the inspiration behind retelling Trigun?
So that was very encouraging.
Can you share which Marvel properties helped inspire Trigun Stampede?
Takei:The first one was Netflix’s Daredevil.
Was there any fear that the retelling wouldn’t be as popular as the original anime?
Takei:Personally, I love the ‘98 anime.
So, of course, there was always a worry that it was not going to be as popular.
But that uncertainty would drive me to face how this property is.
What was behind the decision to change the original art style to CGI?
Takei:I mean, the ‘98 Madhouse version was already complete.
I mean it’s great, it’s the best.
So, to do something with that similar magnitude, you had to do it with a different medium.
And were there ones that you’re really proud of?
Takei:I mean, there were some that were difficult.
It has the action, the characters, [and] his relationship with people.
Everything that we wanted to do is in that scene.
Despite being in a desert world, it’s super vibrant and colorful.
Can you talk about the philosophy behind making what would usually be a dull world colorful?
Takei:It’s strongly due to Muto (the director of Trigun Stampede).
He really wanted this world to be fun and entertaining.
Also, he likes it when colors have meaning.
Stampede doesn’t adapt all of the Trigun manga.
So with that, it has a very strong but very simple structure.
So that’s what we focused on.
When casting for Stampede, was there any influence from the original anime that influenced who you looked for?
Takei:It’s something we put a lot of thought into.
Onosakasan (the original 98 voice of Vash) is the actualization of Vash.
So it’s really hard to have someone match up to that.
A lot of thought was put into who the Vash was going to be.
So they met our expectations.
Music is such a vital point in storytelling.
Would you be able to share some insight on the decision to have Tatsuya Kato do the soundtrack?
Takei:It was definitely the director’s opinion that strongly influenced that.
He wanted very strong [yet simple] music that shakes up people’s emotions.
So, from those two aspects, we ended up with Kato-san.
Takei:It was a lot of work adapting Stampede.
From a production standpoint, we always think that we put too much into it.
I don’t think there’s anything learned, really.
It’s to continue to put much more into it.
Which is a good thing and a bad thing.
Takei:Probably when [studio] Orange is satisfied with the quality.
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