“I’ll make this clear, it was incrementally better, it wasn’t revolutionary.”

“We worked on Titanfall 3 for 10 months in earnest.

We had the tech for it, and multiple missions going.

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But I’ll make this clear, it was incrementally better, it wasn’t revolutionary.”

A prototype was made, company-wide interest was ignited, and the studio began working on Apex Legends.

“It’s such a beloved franchise for the fans and also for us.

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