“I’ll make this clear, it was incrementally better, it wasn’t revolutionary.”
“We worked on Titanfall 3 for 10 months in earnest.
We had the tech for it, and multiple missions going.
But I’ll make this clear, it was incrementally better, it wasn’t revolutionary.”
A prototype was made, company-wide interest was ignited, and the studio began working on Apex Legends.
“It’s such a beloved franchise for the fans and also for us.
Got a news tip or want to contact us directly?