And no, not in a good way.

Wonderlands sees you dive into Tiny Tina’s latest Bunkers & Badasses campaign.

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Tiny Tina’s Wonderlands seems to be using Dungeons & Dragons as set dressing without incorporating any substance.

Now Playing:Tiny Tina’s Wonderlands Hands-On Impressions

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But the more I played, the more I noticed that Wonderlands felt remarkably similar toBorderlands 3.

It leaves Wonderlands feeling like a game I’ve already played before.

In terms of what you’re doing gameplay-wise, they feel indistinguishable.

But that feels like a stretch, especially given that Jar has very little characterization.

Granted, the set dressing is there.

Looking back at the death throw mechanic as an example, it works exactly like Borderlands' second wind.

In Wonderlands, when you lose all your health, your character falls to their knees.

In D&D, successful death saving throws means your character can be revived.

Failing your throws means the character isfullydead and gone for good beyond a dungeon master pulling some shenanigans.

So even if it looks different from Borderlands 3, in actuality, it doesn’t feel any different.

But to Dragon Keep’s credit, there is substance to its narrative.

The expansion builds upon Borderlands 2’s story, making space for Tina to grieve for Roland.

So Gearbox using a tabletop RPG to explore grief in Dragon Keep was incredible and clever.

I’m not getting anything like that from what I’ve played of Wonderlands, though.

None of that was available in the preview build I got to play.

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