Here’s our guide that breaks down each class so you know which suits your playstyle best.
Need some help picking the right class for you?
Here’s your complete guide to the best Wonderlands classes.
Now Playing:Which Tiny Tina’s Wonderlands Class Is Right For You?
Which Wonderlands class is best?
The classes are:
You need a javascript enabled web client to watch videos.
Want us to remember this setting for all your devices?
Early skill unlocks focus on melee attacks, movement speed buffs, and amplified critical hit damage.
that does several seconds of area-of-effect damage at a rate determined by their equipped melee weapon.
If you’re playing solo, you should design a character background that doesn’t hurt your constitution.
so I went with something that would give me a new perspective on the game’s combat: Spellshot.
For me, this made a world of difference.
The key is to go all out.
Using this, you sacrifice some health to deal Dark Magic damage and leech health from enemies.
The more health you sacrifice the more bonus damage you do.
The catch is you are constantly losing health with seemingly no end.
Youll also want to consider which action skill you prefer.
Do you gamble on the Reaper of Bones?
If so, definitely put on a health leeching loadout.
This means focusing on weapons, spells, and any gear that gives you more efficient health regeneration.
Combining Graveborn with Spore Warden creates the Horticulturalist multiclass and the two work together beautifully.
That means Graveborn could use friends…a lot of them.
This makes Spore Warden an excellent choice since it comes with a little mushroom companion right off the bat.
A Stabbomancer can benefit from greater dexterity and strength, which is not the main focus of Graveborn.
Graveborn players are better off leveling up constitution, wisdom and intelligence for faster spellcasting cooldowns.
That combines nicely with Spellshot should you decide Spore Warden isnt your forte.
Spellshot
The Spellshot, is a gun wizard who can dual-wield magic or turn enemies into Skeep.
All that being said, a well-built Spellshot is a blast to play.
The Spellshots Class Feat is Spellweaving which means casting spells or reloading weapons builds stacks of increased spell damage.
Understanding Spellweaving stacks become vital mid-tree.
The only negative I noticed to this build was my melee attacks seemed to be weaker.
It seems not to be explicitly stated, but this is probably tied to strength.
I tend to like to do things that feel fun but many of you like to maximize stats.
As a matter of fact, a glass cannon build behind a few friends can be insanely powerful.
This character is great for beginners and anyone who just wants to have fun.
The companion is tanky and gives you a lot of space to try different playstyles.
(Clip of Spore Warden asking if they will get infected).
When it comes to Action Skills this class has Barrage and Blizzard.
Barrage summons an ethereal bow that fires seven arrows dealing ability damage on impact.
Arrows can be fired multiple times and ricochet off surfaces.
They also take on any gun damage buffs you might have going.
Early in the game, the bow isnt that impressive.
At range, it fires arrows in a wide spread and too few arrows hit any targets.
Its only effective as a finisher, which a new class of melee weapons are already good at.
Blizzard spawns three Frost Cyclones that persist for a while slowing and freezing enemies.
The cyclones can even chase flying creatures.
This is great for solo players.
Theres no one right way to do this since this is a very forgiving class.
What does enraged do?
It adds bonus frost damage to all your attacks.
The duration of base enrage lasts 15 seconds, however it doesnt deplete while an action skill is active.
You might notice at the start of the game, Dreadwind… doesnt seem that effective.
In fact Feral Surge will instantly kill an enemy if their health is below 20%.
If you play this right you keep chaining Feral Surge over and over, bypassing its 32 second cooldown.
Blood Frenzy restores health and increases your enraged timer for every kill.
That means allocating points into Strength, Constitution, and Attunement.
For example, Spore Warden is a great option with Barrage which can be fired multiple times.
Clawbringer
The Clawbringer is an elemental powerhouse and perhaps the most well-rounded of the classes.
You cant control your Wyvern, and as a result it can be easy to forget they are there.
The second action skill is Storm Dragons Judgment, which gives the Fatemaker what is essentially Thors hammer.
When it comes to passive skills, the Clawbringers focus is on its three core attributes.
lightning damage, and their Wyvern Companion.
Ultimately, you should pick the element based on which Action Skill you prefer.
However, you’re free to respec in Brighthoof if you change your mind later.
Wisdom is a great option if you want to go all in on the elemental side of them.
This can work out well though if you favor long-range weapons and Storm Dragons Judgment.
I find it to be a solid companion to the Brr-Zerker, who I played as my main class.
I would focus on chaining Feral Surge and Enraged, while my Wyvern would just mop up everyone else.
For more on Gearbox’s new looter-, uh, spellcaster, check out ourTiny Tina’s Wonderlands review.
Got a news tip or want to contact us directly?