Just like its physics system, players' experiences came together naturally.

Below, we look at how its playful sense of experimentation is still leading to new discoveries.

They create a harmonious sound that is made up as you play.

It’s a charming example that highlights what makes pretty much everything within Tears of the Kingdom fantastic.

For much of their adventure, players make things up as they go.

It’s something that even its developers have a hard time believing.

“I said to myself: Are we really doing this?

Development is going to be chaos.

The more I thought, the more I worried.

I realized that sometimes, it’s important to have the courage to push forward.”

Takayama then showed a montage of chaotically buggy clips from Tears of the Kingdom’s early development.

“As expected, the world fell apart.”

Take Link’s customizable home near Tarrey Town, for example.

People have created symmetrical masterpieces andmodern marvelsthat feel straight out of contemporary Los Angeles.

That’s just the tip of the iceberg.

Players found that ending the construction phase of setting up your home left the house in the air.

And players' thirst for experimentation is still leading to new discoveries.

It couldn’t have worked better.

The gem flew up with the rocket before being thrown towards the shrine by the bomb’s explosion.

It was one of those moments that only feels possible in Tears of the Kingdom.

“I swear, it was my first try,” Redditor liftingrussian wrote.

“I was just curious as to whether it would do anything.”

That curiosity is what Nintendo’s game so expertly engenders.

Can you make a massive bridge of ice blocks by combining this longsword with a Frost Gleeok Horn?

Can you glue seven gliders together and still fly them across the sky?

Hard to say, but it’s worth a try.

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