But below its genre foundation, are roots nourished and forged from tragedy.
It was noisy and unclear–a feeling that he felt only Tales of Kenzera: ZAU could emulate.
Grief is something we’ll all experience, and it’s a journey that we all go through.
It’s what makes us all human," he told me.
Six months ago, I lost my cat of 14 years, Lili.
There isn’t a day that goes by that I don’t think of her.
It’s utterly crippling having to go through that maze.
Instead, I want to better understand my way around it.
Even writing this and trying to find the words to encapsulate that feeling is vague and obtuse.
In so many ways, it’s about growth.
As Zau, I swiftly scaled and ran through the tunnels of Kenzera.
Playing on Nintendo Switch, combat felt intuitive and punchy.
Something I haven’t really given myself the chance to do since Lili died six months ago.
“As an actor, you’re a small cog in a massive machine.
Development began in late 2019, beginning with writing down concepts and mapping out the game.
He knew nothing about making a game.
“So I jumped in and said I’m going to learn as I go along.
“The human truth,” as he refers to it.
One way Abubakar approached this mantra of the human truth is by using African mythology.
but I eventually saw it as fascinating and beautiful.
And that’s something my father shared with me that I wanted to share through this.”
It was an opportunity to not just celebrate his father, but to celebrate his heritage.
Writing this preview has been cathartic and emotional.
Grief is something we’ll all experience.
It’s a journey that we all go through.
It’s what makes us human.
Got a news tip or want to contact us directly?