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“We’ve gone back to, I’ll call it a classic Bethesda-style dialogue.

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Now Playing:Constellation Questions: Talking Starfield with Todd Howard

Howard then described how the game’s new persuasion system will work.

“It feels natural, not like I entered some other mode where I’m not doing regular dialogue.

I’m in this mode of persuading you to get what I want.”

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Howard named two specific influences: the 1984 sci-fi space simSundogand pen-and-paper sci-fi RPG Traveler.

“A hard science-fiction video game, you die in space cold,” Howard said.

In an earlier build, players would run out of fuel for their spaceship and essentially be stuck.

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