You need a javascript enabled surfing app to watch videos.
Want us to remember this setting for all your devices?
“We’ve gone back to, I’ll call it a classic Bethesda-style dialogue.
Now Playing:Constellation Questions: Talking Starfield with Todd Howard
Howard then described how the game’s new persuasion system will work.
“It feels natural, not like I entered some other mode where I’m not doing regular dialogue.
I’m in this mode of persuading you to get what I want.”
Howard named two specific influences: the 1984 sci-fi space simSundogand pen-and-paper sci-fi RPG Traveler.
“A hard science-fiction video game, you die in space cold,” Howard said.
In an earlier build, players would run out of fuel for their spaceship and essentially be stuck.
Got a news tip or want to contact us directly?