Simon Thomleyfrom Headcannon took to Twitter to communicate the dev team’s unhappiness with the game’s final version.

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“We asked about delays early and repeatedly but were told they weren’t possible.”

“We weren’t too thrilled about its pre-submission state either but a lot was beyond our control.”

Thomley added that the studio has helped with things even after its work term was over.

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Headcannon wants to fix these bugs, and said the studio has offered help with post-release fixes and updates.

“We do not yet know if this is happening,” Thomley stated.

Thomley also said the studio is not fighting with Sega.

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“No, I am not fighting with Sega, and no, I have not cut off Sega.

It’s a lot more complicated than that.

Headcannon previously worked on Sonic Mania, which was well-received.

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We’ve reached out to Sega for comment and will update if there’s a response.

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