Salt and Sacrifice, the sequel to Ska Studio’sSalt and Sanctuary, is finally out.
The long-awaited follow-up delivers on the promise of more 2D Souls-like gameplay and mechanics.
It’s well worth grinding out the beginning areas, especially Bol Gheran for XP and resources.
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Early on, when there are only named hunts to do, this will make item discovery very valuable.
From there, you just need to loot every bag and enemy you see.
it’s possible for you to also pick up either on dead enemies.
That’s because the vendor actually needs to be found near Ashbourne Village.
This will take you to another staircase that will face you towards a drop on your right.
Instead, you should now be able to jump and grapple towards a building.
That’s a Guiltless Shard.
Many of them are even familiar to From Software fans, like Strength, Dexterity and Arcane.
However, scaling is very incremental in Salt and Sacrifice.
“What’s there to master?
It’s just a dodge,” you might say.
Yes, but there are some caveats to this game’s dodge and how it interacts with other mechanics.
First of all, unless you’re rocking a shield, the block/parry pays off very little.
Secondly, the dodge roll in Salt and Sacrifice is a lot more generous than some of its contemporaries.
They may be named or they could be nameless, which really just distinguishes them in terms of importance.
While you may feel the need to take them on immediately, you actually don’t have to.
It helps to be prepared for a mage hunt, so no need to rush in without a plan.
If you die during the hunt, their health will reset.
As a bonus, you’re able to hit named mages/bosses as they’re being introduced.
Everything will slow down and their title card will pop up every time you enter the boss arena.
The less of the fight you have to actually do, the better off you are.
For more on the unforgiving indie, check out theSalt and Sacrifice review roundup.
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