But still, those facts cannot be understated, especially when talking about its upcoming remake.
When Capcom officially announced it was remaking Resident Evil 4, I was apprehensive.
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He was a one-note action hero cornball.
In its changes, the shack is absolutely terrifying this time around.
I was forced to navigate its many hallways and rooms, which felt much more maze-like.
And, to my surprise, it featured locked doors that required keys to open.
Hirabayashi-san referred to this as “powering up” elements of the original.
Although the opening is certainly more horror-centric, that isn’t the case for the rest of the game.
It convulsed and gurgled as it moved one step at a time towards me.
Something new to the mix were executions.
That was when Leon said, “I’ll see myself out” and jumped out a window.
Yes, Leon S. Kennedy is still an absolute cornball.
But a cool one.
And if my anxiety wasn’t high enough, that’s when I came across the dog.
In this Resident Evil 4, there is no dog to save from a bear trap.
Instead, a murder of crows surrounded its corpse, leg still trapped.
Through all its subtle changes, one thing remained near identical: the village scene.
Instead, the remarkable difference is the introduction of stealth.
But don’t be fooled; the rampage of villagers hunting you down is still inevitable.
Crafting was a welcome dynamic that changed my decision-making in the midst of fending off the horde.
I audibly cheered when it happened.
When the demo ended, I could still feel my heart pounding through my chest.
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