This interview was conducted via video conferencing and edited for readability and clarity.

What would you say is the biggest hurdle in porting Rainbow Six: Siege to mobile?

Based on the video it’s a very close representation, but what was the biggest challenge?

The default HUD for the new Rainbow Six Mobile.

In 8-12 minutes you’ll have a full Siege match.

Because of this, we have full procedural destruction in the game.

Now that we’re here and we have something we feel good about, it’s also extremely rewarding.

Hearing 8-12 minutes for a Siege match is astounding.

What went into the thought process of making sure matches go by faster?

We wanted to verify they get that highly-tactical shooter in a short amount of time.

It’s still all balanced, so it still feels like the authentic Siege experience.

How much of Siege’s content is coming to mobile at launch?

We’re aiming for more maps when we launch worldwide.

This is a really interesting topic in Siege, as it doesn’t behoove you to have too much.

Do you have a time window yet of how long your battle passes will run?

When you say “exploring the lore,” what sort of items will do that?

Swan: We have a digital comic where you unlock panels as you proceed through the battle pass.

As you level up you’ll gain panels that will digitize the game.

Would you ever consider debuting a new Operator in Mobile and then porting them to Siege?

Swan: This is something we’ve definitely talked a lot about.

What’s nice too is, those guys are geniuses.

Albarracin: We really wanted it to be easy to focus on making it easy to execute actions.

For one example, we’ve added auto-sprinting and auto-vaulting.

On mobile, that action would be just a flick of the thumb.

Seeing how robust the Siege esports scene is, is Rainbow Six Mobile esports something the team is considering?

What would you say to those players about how this game is different?

Swan: First off, just take a look at the market of full experience mobile games right now.

you’re free to see pretty easily that the market is maturing a lot.

For shooters specifically I think we’re in a really interesting place.

Now, 20 years later, it’s the biggest genre in gaming.

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