Lucid emphasizes quick movement while keeping things calm and cool.

Apogee’s rebrandinghas been a kind of return to form for the decades-old publisher.

Its roots are in fast-paced games and it’s continuing to work with developers making fast-paced games.

Players can break through walls and smash gems to get their jumps back in Lucid.

Now Playing:Lucid - Official Teaser Trailer

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“So I was asked to come to PAX East very last-minute by Apogee.

Lucid’s combat tools are tied to its movement.

Then I got here and by midday, someone asked me, ‘hey do you have a build?’

and I had to make one.

The gameplay of Lucid I was able to see clearly had a lot of DNA borrowed from Celeste.

The rooms that Eric threw together late that night were extremely movement-based.

By jumping and dashing through a wall, the small character Eric controlled got a jump back.

But Lucid’s main gameplay loop isn’t all about movement.

These tools are situational and will give players new ways to fight enemies as well as move around.

In that game you’re a 100% badass guy with guns and a chainsaw for a leg.

Carnage and death ensue.

According to Eric, though, the game still has a long way to go.

“The deal is in the works.

We’re talking, trying to figure it out.

Hopefully we come to an agreement, I’d love to join the family.

Nothing is signed but, you know, fingers crossed.”

Likewise, there’s still a lot more work to be done on Lucid.

More than anything though, Eric is excited to flesh out the world of Lucid.

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