I worked hard to collect those 12 spaceships I’ve never used!
You don’t want to leave the playground.
Why do gamers love these games?
We want to interact with the NPCs, find every bit of loot, and complete every quest.
Someone might say thank you, but that’s about it.
It stops functioning as a world once we’ve completed the story.
We can’t even see how our potentially world-altering choices havealtered the world.
For many of us, these games are also hoarding simulators.
You put your hands on a rock that gives you a transcendent vision, and the quest is off.
What’s wrong with that?
There’s a close analog to this problem in a game from 2014: Dragon Age: Inquisition.
The numbers are somewhat higher on Steam–89% and 79%, respectively.
If you side with Skyrim’s Imperials, will that cut off all of the Stormcloaks quests?
My precious things!
Games like these are about personalization.
What’s the point of an ending?
These main questlines are optional, of course, insofar as you might play these games however you want.
They can be unimaginably huge like Starfield, or densely detailed like Cyberpunk.
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