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No Rest for the Wicked also drastically changes what you might expect from a combat system in an ARPG.

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Now Playing:No Rest for the Wicked - Official Steam Early Access Launch Trailer

The user-interface can get in the way of this, however.

Instead, your gear will lose some durability, which only starts feeling punishing once they’re near useless.

Perhaps the biggest diversion is with regards to healing items.

Unlike Dark Souls, healing items are a consumable you’ll need to routinely farm.

Where No Rest for the Wicked sticks strongly to traditional ARPG tropes is in its loot.

It’s a cumbersome bit of resource management that adds nothing more than tedium to the loop of exploration.

you’ve got the option to enchant weapons via a vendor, but at a cost.

Blue-tier weapons remove all but one rune slot, but augment your weapon with three stat bonuses.

Another aspect that is currently missing from No Rest for the Wicked is multiplayer.

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