The finale of the MMO’s current storyline is just the tip of the iceberg.
It will be the second new weapon added to the game since launch.
you might read the full patch notes for the Hearts of Madness update below.
Additional repeatable quests can be taken from Mara Rosa, in the cathedral just south of the Expedition entrance.
The final showdown against Isabella has arrived, as you delve deep into the Tempests Heart Expedition.
Pursue the Tempest into a corrupted dimension of reality, through the twisted capital city of Myrkgard.
Discover the secrets of her past while you dive deeper into her corrupted mind.
The Tempests Heart is an endgame expedition for 5 players.
Recommended for level 60 players with Gearscores between 550 and 570.
The Containment tree is all about closing the gap and unloading hot lead into your enemys face.
Conversely, the Chaos tree focuses on keeping your distance and bombarding areas with explosive AoE damage.
Alongside the release of the Blunderbuss weapon itself, were also releasing a new Legendary Weapon Quest series.
WORLD EXPERIENCE
New experiences have been added across the world for players to discover.
Two easels can be found in each territory.
Upon interacting with these easels, players will be given a painting of the view for their house.
If a player loses their painting they can reacquire it by visiting the same easel again 24 hours later.
Rafflebones rummages around Aeternum for lost treasures and goods.
He will spawn all around the map at various levels in every territory.
When players encounter Rafflebones they will have 45 seconds to kill him for get rewards or else hell flee!
Players will always be awarded a named weapon.
Additionally, level 60 players will be given Obsidian Gypsum on kill of any level Rafflebones.
Rafflebones that are found in zones that go above level 60 will award level 60 players 500 Umbral Shards.
These Yeti drop level 45 standard elite rewards.
New random roadside encounters can be found along routes in Weaver’s Fen and Restless Shores.
Revamped the layout and encounter experience for Unbound Island in Cutlass Keys.
Go forth and uncover the curse of Benjamin Boatswains ill-gotten treasure!
(For early level 30 players).
Revamped the layout and encounter experience for Andrometus in Weavers Fen.
Blight continues to spread from Lepus, threatening to consume Aeternum.
(For mid level 30 players)
Doubled the storage bonus for all tiers of Storage Chests.
Chests that used to provide 200 weight of bonus storage now provide 400 weight, etc.
Adjusted the description on Storage Chests to better indicate the benefit they provide.
Adjusted the description on Trophies to better clarify the actual benefit provided by these items.
Players can choose between a Warhammer, Fire Staff, Bow, or Hatchet.
Each weapon also comes with chest armor, light healing potions, and some rations.
Durability loss has been updated.
Now only your equipped items will take durability loss when you die.
Fast travel is now more responsive when traveling short distances.
Fixed an issue where boss music would stop playing after a party wipe in the Dynasty Shipyard Expedition.
Updated Expedition Victory banners to play unique SFX.
Added the “Active Bonuses” section to the Faction Mission Flyout.
Fixed an issue where players can’t accept certain community goals after they refresh on the project board.
Added a fix to address crashes in the objective system.
Added an auto grant to Faction Advancement Quests when players switch factions.
Fixed an issues where gatherables didnt always sync properly to the client.
Reduced difficulty in early game POIs and MSQ path through level 15.
Adjusted certain enemies that were the wrong gameplay tier for their location.
Adjusted the number of AI in some POIs to prevent back spawning in solo play.
Fixed several areas where players could drown on land.
Tier 4 housing added to Reekwater and Ebonscale Reach settlements.
New quests leading players to the Legendary Blunderbuss weapon reward have been added.
New Faction Missions targeting Corruption Breaches can now be found in all zones.
Starting beaches were updated and weapon racks added to give players more choices on their preferred combat direction.
Added Gypsum as a reward to level 60 quests in Shattered Mountain, Reekwater, and Ebonscale Reach.
Added map pins for Trial Quest NPCs for the Faction Advancement quests.
Removed the level threshold requirements from Main Story Quests.
Updated the Intro to Factions to be more streamlined and include new map/overhead icons for NPCs.
Moved the NPC for the Down Payment quest away from Corrupted Portal spawn location.
NOTABLE FIXES
Fixed various issues where quest NPC VO was being cut off and had echoes.
Fixed issues where quest objectives would loop and not allow players to complete the quests.
Fixed multiple issues where resetting a quest prevented the completion of the quest objectives.
Fixed issue preventing Powder kegs from being placed in Shivering Timbers.
Fixed issues with Tiger despawning and AI jumping into walls in Ebonscale quest Shrine Cleansing.
Fixed issues where expedition orbs failed to be rewarded after completing certain quests.
Fixed an issue in Mourningdale where two quests could be granted simultaneously, blocking the progression of one.
Fixed an issue in the quest Contained Night that resulted in progress not occurring after crafting.
Fixed an issue where quest VFX would be active for all players on certain quests.
Fixed issues where quests could have blank objectives.
Fixed issues involving the Destiny Unearthed quest.
Increased the size of hit boxes for Malign Nodes found in Malign Dominion quest.
Fixed an issue where quest items were not collectible and objective markers were missing in Ixias Blessing.
Fixed issues that resulted in inconsistent formatting in the HUD and journal for quests.
Fixed descriptions for several quest items that were incorrect or confusing.
Fixed issues where players would collide with invisible objects at Daughterwell in First Light.
Fixed issues where the quest descriptions didnt match the actual POIs name.
Clarified the requirements for That Beautiful Stench quest.
Fixed an issue where objectives on a subquest would carry over to the next subquest.
Initial target acquisition remains unchanged with the AI attacking the first player they detect.
Expedition, Invasion, and Outpost Rush AI do not use these new target acquisition rules.
Those AI will acquire targets as they have in the past.
Introduced a grace period to AI aggro on spawn.
This delay affects AI that spawn naturally in the open world.
Expedition AI and AI spawned by events (such as Corrupted Breaches) are unaffected by this change.
Fixed an issue causing AI to target players who used a taunt ability just prior to entering Deaths Door.
Fixed an issue preventing AI from targeting another player after their target vaulted over an object.
Fixed a visual issue where Varangian Knights were not properly gripping their weapons.
Fixed a visual issue with the Varangian Scouts armor.
Ancient Guardian
Updated the SFX players can hear when an Ancient Guardian revives after dying.
Fixed an issue causing the Ancient Guardian Mages Arcane Bubble spell to not be visible.
Invasion Commander
Fixed an issue causing the Invasion Commander to not deal damage to structures.
Grey Wolf
Removed Bleed and Grit from the lunge attack.
Withered Retcher
Removed pushback on the projectile attack.
Drowned Grenadier
Removed full-body reaction from bomb projectile.
Amrine Excavation
Simon Grey
Simon finally figured out how to get that blasted cage off his head!
Tooltips for major curses no longer appear on Mutator difficulties less than 9.
Desiccated
Fixed an issue that would sometimes stop Combustible chains from continuing to chain if there were valid targets.
Fixed an issue allowing Combustible to deal damage to invulnerable AI.
Fixed an issue causing the Combustible timer to show the wrong text when hovered over.
Eternal
Paranoid no longer triggers on damage over time effects.
Fixed an issue where the players weapon could remain equipped instead of sheathing when in the prone position.
Infinite Ammo: T1 Flint ammo is being replaced by an infinite resource.
Players can now fire ranged weapons (Musket, Bow and Blunderbuss) without equipping ammo.
Ammo rarity/damage tiers have been updated as follows:
T1 Infinite (Previously Flint) = 1.00x damage.
T2 Iron = 1.05x damage.
T3 Steel = 1.10x damage.
T4 Starmetal = 1.15x damage.
T5 Orichalcum = 1.20x damage.
Flint Arrows: These arrows have been removed from the game due to the addition of infinite ammo.
Any Flint Arrows previously created will become Iron Arrows.
Ammo weight has been removed.
Increased maximum stack count for ammo from 500 to 1000.
Fixed an issue that prevented players from interrupting repeated light attacks with a block.
Burning: Updated the burning debuff applied by several fire staff abilities.
Increased damage tick rate from 1.5s to 1s.
Decreased maximum stacks from 10 to 5.
Increased damage per stack from 3% weapon damage per tick to 6%.
Updated tooltips for all affected abilities.
Burn Out: This ability now ends early if it traverses into deep water.
Bloodlust: Adjusted detection volume to prevent exploits between dueling players.
Charge: This ability now ends early if it traverses into deep water.
Feral Rush now ends early if it traverses into deep water.
Heavy Freeze: Fixed a typo in the description.
Ice Spikes: Fixed an issue where the Mighty Spike visuals would not appear in some circumstances.
Wind Chill: Fixed an issue where this ability could trigger the Defiant Freeze passive even when canceled.
Actual healing values were not changed, only text was corrected.
Fixed an issue where this upgrade provided healing through Ice Gauntlets Entombed ability.
Basic Attacks:
Light and heavy attacks can now be canceled by self-targeted heals.
Fixed an issue that allowed light attacks to fire at a faster rate while holding the block button.
It will now only increment of the meter after the first shot is fired while in Shooter’s Stance.
Marksman: Fixed an issue where this upgrade was not functioning properly.
Back it Up: Fixed an issue where this passive was disabled while using Sticky Bomb.
Critical Reload: Fixed an issue that caused the sound effects for this passive to play incorrectly.
Improved reliability of hit counting.
Flurry: Fixed an issue where this ability was unable to be canceled using Fleche.
Fleche: This ability now ends early if it traverses into deep water.
Leadership: Fixed an issue which caused this passive to deal durability damage to the equipped weapon when swapping.
Leaping Strike: This ability now ends early if it traverses into deep water.
Outnumbered: Fixed an issue that prevented this passive from functioning when its conditions were met.
It is now called “Gathering Recovery” in all instances.
They now list that the chain deals 11% weapon damage.
Gems that provide physical resistance have had a smaller increase, as physical damage tends to be more common.
Strike Ward: Fixed an issue where this perk incorrectly stated it reduced Lightning damage.
Divine (Amulet Perk): Fixed an issue where this perk bonus was being removed on death.
Plentiful Shells/Plentiful Arrows: Updated the descriptions for these perks to add clarity and a previously unlisted 2s cooldown.
This will not refresh while already active.
Fixed an issue where shield blocking SFX would be heard instead of the equipped weapons blocking SFX.
Fixed an issue where weapon sheathing and unsheathing SFX would not always change after equipping a different weapon.
Fixed an issue where a player could drop below 0 mana.
Fixed gates missing VFX upon destruction
Fixed cannons missing ground effects upon impact.
Fixed the Darkness Portal VFX in Outpost Rush.
Fixed an issue where Baroness Hain would not play SFX on some special attacks in Outpost Rush.
Fixed an issue where incoming healing efficiency modification was incorrectly being capped at 50% instead of 100%.
Players can now queue for Wars and Invasions from their map.
Increased the quantity and quality of rewards that players will receive from reward caches granted from Elite Boss Arenas.
Successfully completing a boss arena now rewards 50 Umbral Shards.
Increased the quantity and quality of rewards that players will receive from reward caches granted from War.
Increased the quantity and quality of rewards that players will receive from reward caches granted from Invasion.
Removed the downed state from Outpost Rush.
Players will now immediately die when hitting 0 health.
Players will now receive score credit for contesting a control point.
Teams can now see the enemy progress towards a Corrupted Brute Token on the map.
The Outpost Rush tutorial pop-up for building gates has been restored.
The notification when selling some items from a multi-item contract has been restored.
Corrected the Buttercream Pudding category to Attribute Foods.
The amount of materials required to craft Elite Arena Tuning Orbs has been reduced.
Tooltips for crafting mods have been updated to show the proper ranges based on gear score.
The crafting mod selector popup is now sorted alphabetically.
New perks and new perk items have been added to the world.
Fixed an issue where the Upgrade option was erroneously available for Tier 4 items.
Fixed the description text for Guardsmans Insignias.
Fixed an issue where some Potions didnt properly apply crafting bonuses that scale with higher or lower tier ingredients.
Shard of Lithomancy and Keeper’s Pendant now give a maximum of 25 of their stat instead of 30.
Harvest, log, and mine to uncover hidden stashes of Earthly rewards.
Elemental motes, coin, and diamond gypsum are now waiting to be uncovered as you gather on Aeternum.
Elite Boss Arena keys may now drop from enemies in the surrounding Elite zones.
Fixed an issue where Expeditions could improperly drop loot intended for areas outside of the Expedition.
Fixed an issue causing Ancient T5 Muskets to sometimes drop from Angry Earth enemies.
Fixed an issue causing Invasion weapon drops to be exceedingly rare.
They should now be significantly more likely.
This change also makes the named weapon drops from Invasion very slightly more likely.
Fixed a few visual issues with the light and medium Garden of Genesis apparel sets.
Fixed a visual issue with the Toughened Leather Chest of the Zealot apparel set.
Fixed a few visual issues with Tempest Ice and Void Gauntlets.
Fixed a visual issue with the Mixers Hat.
Fixed a visual issue with the Lichen Lord apparel set.
Fixed a visual issue with the Nettle and Heartpiercer Rapier skins.
Fixed a visual issue with the Jadeite Dragon Armor skin.
Fixed a visual issue with the Stormbound skin.
Fixed a visual issue with the Autumnal Lords boots.
Fixed a visual issue with the Tempest Guard Shirt of the Battlemage apparel set.
Fixed a visual issue with the Stonebark skin.
Fixed an issue that prevented certain Tradeskill apparel items from being purchasable on the Trading Post.
Fixed an incorrect icon for Defiled Void Gauntlet.
Old Amulet, Rings and Earrings now have the proper Trading post categories.
Old Amulets, Rings, and Earrings now use proper suffixes for their item name.
Crafting Patterns now have their own trading post category.
Updated the Life Breaker War hammers appearance.
It was previously incorrect.
Fixed a bug that was scaling Gear Score from Expertise level from gear awarded via Fishing Quests.
Daily cooldowns now refresh each day at 5AM in each server regions time zone.
Weekly cooldowns refresh each Tuesday at 5AM in each server regions time zone.
Added a header for the MSQ when pinned to the HUD.
Added a header for the MSQ when viewing its flyout in the map.
Added a banner for the MSQ in the HUD when it is accepted.
Added a banner for the MSQ in the HUD when it is completed.
Added a Guide tab to the Journal.
Added Guides for Fast Travel, Housing, and Fishing.
Updated the Fast Travel icon to more closely resemble a Spirit Shrine.
Added a banner for unlocking fast travel at a Spirit Shrine in the HUD when it is discovered.
Updated activated and undiscovered Fast Travel icon states in the map.
Updated the functionality of the /help emote list to only display available emotes.
Added a loading tip for activity cooldown timers.
Players average gear score now appears on the players tooltip in the War Board.
Fixed an issue where inventory notifications displayed inconsistently for equipping and unequipping weapons during combat.
Fixed various overlapping text issues.
Updated error messages to the proper account age probation restriction rules for Trading.
Fixed an issue where tooltips when placing furniture or camps appeared too small at 4k resolution.
Fixed an issue where tooltips for gathering tools displayed incorrectly.
Fixed an issue where War Hammer icons were not sized correctly.
Fixed an issue where the Infused Silk Robe Handwraps tooltip icon did not match the in-game model.
Fixed an issue where the Starmetal Plate Helm icon did not match the in-game model.
Fixed an issue with the visual effects on the Heartpiercer Rapier Weapon skin.
Fixed an issue where the Mutator icon displayed incorrectly for undiscovered Expeditions with active mutations.
Fixed an issue where the highest completed rank was not visible when entering an Expedition with a Mutation.
Fixed an issue where the camp distance warning timer notification did not reset after making a new Camp.
Fixed an issue where the camp out-of-range banner displayed incorrectly.
Fixed an issue where players could receive invites to Companies that no longer exist.
Fixed an issue where tooltip text would occasionally exceed margins of the text box.
Fixed an issue where compass icons for Baroness Hain and Corrupted Portal would not appear during Outpost Rush.
Fixed an issue in the social UI where players displayed incorrectly when expanding and collapsing the muted section.
Fixed issue where the fishing UI would disappear after visiting the options screen.
The preview window for loot bags should now always have proper quantities.
Fixed an issue where a Settlements music tracks would not always update after fast travel.
Fixed an issue where Firecrackers did not play SFX.
Added SFX to play when new members join a Company.
Updated the SFX of various housing items to be quieter.
Thanks to all those who participated!
Whether youre using directional inputs or auto-run, opening your inventory will no longer stop you in your tracks.
Feel free to examine your loot or swap your gear while running to your next point of interest.
Which brings us to the next new feature…
While in this state, the player will not be able to change abilities or equipment.
This replaces the previous functionality that prevented abilities and equipment from being changed while abilities were on cooldown.
There are also a few new benefits to being out of combat.
While players are out of combat they will now receive passive heath and mana regeneration.
Mana regeneration rate increased by 100%.
Food buff healing effectiveness increased by 150%.
Fixed an issue that could cause a player to unintentionally move significantly slower than expected.
Fixed an issue causing a players animation to break if they became encumbered while using weight reduction perks.
Hatchet
Berserking Purge: Fixed an issue where this upgrade would not correctly purge stun debuffs.
Void Gauntlet
Petrifying Scream: Reduced the duration of the root from 2s to 1s.
Life Staff
Divine Embrace: Fixed a visual misalignment between casting timer and animation effects.
Allowed the UI to show more than 2 rewards at once.
The current invasion wave is now displayed on the HUD.
Daily faction mission token rewards have been increased by 5x.
Lowered difficulty of Corrupted Chaplain encounter.
Killing withered beetles in Reedgill Fishery now properly gives quest credit.
Blight Seeds are now Epic quality instead of Legendary quality.
Quick Salvaging a known recipe will now notify you that you already know the recipe.
Alkahest now properly gains bonus items when crafted.
Updated Tempests Heart exit gate to have SFX.
Fixed an issue where using the Book of Isabella interactable locks the player in place.
Fixed an issue where Dynasty Expedition was rewarding less gold than other mutated Expeditions.
Fixed an issue where Expedition quest markers move off the map when players arrive at the destination.
Blackguard’s Firestaff - This keenly-empowered staff inflicts plagued fire damage upon its victims.
Raider’s Armor - This medium-weight armor packs on high strength bonuses and refreshing enhancements.
Character Transfer panel now displays number of free Character Transfers owned.
Fixed a rare server crash that sometimes occurred when picking up items off the ground.
Fixed issue where storage chests did not acquire updated weight capacity until they were moved.
Fixed an issue where a players first respawn attempt at a shrine would fail.
Fixed an issue that could cause a game crash when the trading post was disabled.
Fixed an issue causing players to sometimes fail to equip ammo/arrows when at the item limit.
Fixed an issue where items sometimes dropped with an incorrect gearscore above 600.
Fixed an issue causing unpinned quests to re-pin to map after logging in.
Fixed issues triggered by players exceeding 500 unique items in their inventory.
Players can now sign up for Invasions and War from map by default.
Updated the rested XP visuals so they are more apparent when the bonus is active.
Updated the Select Skin menu to sort by the players owned skins first.
Fixed multiple issues in the UI associated with overlapping text for multiple languages.
Fixed an issue in the HUD causing the players health bar to sometimes remain invisible until forced to appear.
Fixed an issue in the HUD causing the player to sometimes see an incorrect amount of experience earned.
Fixed an issue where paying taxes while dead could prevent players from using UI elements.
Fixed an issue in the Social menu causing Friends online statuses to not update until after scrolling.
Fixed an issue in the feedback menu causing text to not display correctly.
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