There’s a new wave of indie RPGs inspired by the development studios oldest game.

Almost every game in From Software’s catalog owes something to King’s Field.

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King’s Field

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Part of the issue is availability.

Playability is also an obstacle.

Monomyth

Monomyth is just one of several “King’s Field-likes” cropping up recently.

Monomyth, for example, features more flexible gameplay systems than From Software’s now-archaic dungeon crawlers.

So far, the formula has paid off.

Devil Spire

But instead of meticulously designed levels, Sumi opted for procedurally generated dungeons.

Like Monomyth, players are responding well to Devil Spire’s old-school approach.

Every developer I spoke to echoed Aesir’s sentiment.

Snail!

You won’t find inscrutable features like Demon’s Souls' World Tendency in Elden Ring, for example.

While few mainstream games would ever feature such risky ideas, indie developers like Kira are inspired by them.

“For a long while, I’ve wanted to make something akin to a first-person Castlevania.

Lunacid

They became a great source of inspiration for Lunacid.”

Of course, noteverythingabout those old From Software games made it into Lunacid’s design.

Yet it is King’s Field’s “presence of real danger and mystery” that inspires Wragg most.

Dread Delusion

If you play any of those games, you will experience fear, confusion, horror, failure.

There are secrets hidden away that few players will ever experience.

It’s really exciting."

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