Upon its original release, Resident Evil 4 was nothing short of a revelation for the beloved horror series.
Albert Marin Garau is a longtime Resident Evil fan who dabbles in game modding.
He created repositories of these assets primarily for his own amusement.
In fact, he could even modify them himself.
Now his library had a practical use.
I created a texture pack for the game, which obviously pales in comparison to the HD Project."
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One that would be measured in years, not months.
But most of the tools were completely created by him from scratch, without any help.
We really owe him a lot."
In retrospect, he now realizes these early efforts were hopelessly inefficient.
“I didn’t even know what a float point was.
Without Son of Persia, I would’ve been completely lost.”
Even with the tools, Marin Garau went to unusual lengths to improve Resident Evil 4’s visuals.
And I would always find more textures than I expected to."
Overall, Marin Garau worked on the project for eight years before its original release in February 2022.
That’s just a guess, of course."
Capcom has aimed to turn up the horror elements in its upcomingResident Evil 4 remake.
Still, he feels that there’s more than enough room for both games in the series.
Even now, there’s still plenty of work to be done on it.
“Are we perfectionists?
But either way, I’m fine with it.”
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