How to finally reach the end of Captain Square.
There isnt much combat in the Distant Future chapter of Live A Live.
Not unless you count the arcade machine, Captain Square.
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Theres no real point to it aside from maybe making Kirk happy and earning you some bragging rights.
Finding the Memory Card
This whole process spoils the first twist in the Distant Futures plot.
So, before we begin:spoiler warning.
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To open it, you oughta interact with the computer console beside it.
Once inside, youre given free rein to go through all his stuff.
Theres not much thats really revealing or helpful.
Most frustratingly, he locked his private log behind a password.
And no, it isnt just 1234.
Hints are dropped, but nothing specifically points to a passphrase.
Throw those two words (separated by a space) into Kirks log, and it will unlock.
Its at the foot of his bed.
Search that area, and youll be rewarded with Kirks prized possession.
Now you could play Captain Square without fear of losing your progress.
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