That’s such a massive amount of space that it’s impossible to comprehend.

Kerbal Space Program is an incredibly complex game with systems rooted in real science.

Its steep learning curve is more than enough to send first-time players running.

Kerbal Space Program 2 content roadmap. | Provided by Intercept Games/Private Division

That’s one of the main things that Intercept Games is hoping to change with Kerbal Space Program 2.

That’s the number one thing."

The tutorial is a pleasant way to jump into the game for the first time.

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Despite the considerable efforts put into redesigning the UI and tutorials, the game is as complex as ever.

Simpson says that the rule of thumb for designing systems in Kerbal Space Program is the Wikipedia test.

Interstellar travel, on the other hand, has never been achieved by humankind.

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Other new systems introduced in Kerbal Space Program 2, like colonies, will take more liberties.

Simpson says the studio wants to balance “total realism and fun gameplay.”

There are no life-support systems in Kerbal Space Program, for example.

Kerbal Space Program 2 won’t change that as it pushes deeper into space.

The focus will be rocketry, especially when it comes to colonies.

“It’s all about resource utilization and having various factories connected to your colony,” Simpson said.

“If you think of Kerbal as a tree, rocketry is the trunk,” Simpson said.

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