Fire Walk With Me

I dont envy the developers behind Concord.

Mechanically, Concord sits somewhere between Overwatch and Valorant.

The lengthy time to kill lets all these different abilities shine without undermining the tight and responsive gunplay.

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Success requires good team composition, an understanding of each characters abilities, and a bit of raw skill.

Meanwhile, Lennox is Concords Cole Cassidy, formerly McCree.

Lennox captures that high risk, high reward playstyle.

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My favorite Freegunner was Haymar, a crossbow wielding spellcaster that can hover around the map.

Her Flameshot Bow fires an incendiary bolt that can deal significant damage on direct hits.

Her abilities consist of a blinding flash that disorients enemies and a wall of fire that can create chokepoints.

Freegunners and their abilities arent set in stone, either.

Firewalk Studios hopes to keep combat fresh with something called Combat Traits.

Each Freegunner has a set of Combat Traits that act as perks.

For example, Lennox had one that let him automatically reload when he dodged.

Firewalk Studios has opted to lean into that asymmetry of its characters.

Flexible Freegunner roles and Combat Traits feed into Concords asymmetric combat.

This means some heroes may pair well with each other while others dont.

Daw is great for holding down objectives and keeping Star Child covered at long range.

Firewalk Studios has opted to lean into that asymmetry of its characters.

This asymmetry is not reflected in Concord’s game modes and map design.

This makes it easier to focus on team composition relative to your team rather than your starting location.

Freegunners are outlaws that speed around the galaxy looking for adventure.

Each week, Firewalk Studios will release a two minute vignette that plays when you boot up the game.

These vignettes will shape an ongoing narrative that players will experience together.

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