That was the beginning of the Convergence.
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CouchJockey says that making a magic-themed modification for Dark Souls 3 was a natural outgrowth of his streaming experience.
“I had already dedicated about 3,000 hours to the game,” he explains.
One of the Convergence’s boldest design decisions is perhaps its most basic.
so that make spellcasting more viable, the mod continuously regenerates the player’s FP.
In vanilla Dark Souls 3, players have to use an Ashen Estus Flask to refill the bar instead.
“We found that having some regen at all was sufficient to prevent roadblocks.”
As CouchJockey puts it: “We felt very strongly that the game could benefit from our style overhaul.
And even though it’s still in alpha, CouchJockey is already quite proud of Convergence ER.
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