This interview was conducted via video conferencing and edited for readability and clarity.
GameSpot: Walk us through Hush and its first chapter, Crane.
How is it different from Erica?
Jack Attridge:It’s really an extension of what we planned to do with Erica.
We also built the Touchvideo technology from the ground up to be able to achieve that.
Erica was a thriller, while this is more of an action-noir with romance mixed in.
Hush is technically a guilty pleasure love letter to noir tropes, something like Sin City.
It’s telling separate and different stories about the city, and I love that idea.
When you’re making choices in a game, you want to see them pay off as consequences.
At some point they actually have to tell a story and tell you the most important parts of it.
Film gives us a lot of freedom, and it’s all running on a mobile phone.
You’re exclusive to the Samsung Galaxy Store at the moment.
What thought process went into going exclusive there?
What about the Galaxy architecture, or even Samsung themselves, appealed to you?
The Galaxy Store folks loved what we did and were really keen to give us support.
Hush is an episodic story, with Crane being the first.
Do you know how many episodes there will be, or is the story still being fleshed out?
The events in Crane won’t have a major impact on the story, however.
Instead we’ve employed smart and subtle ways the events of previous stories will surface.
Every story echoes into one another without completely shattering each other.
You mentioned that each episode is only about 10 minutes long, what went into that decision?
We wanted each experience to be bite-sized, rather than a full 2-3 hour story arc.
With each episode being shorter, people can go through the motions each time with less friction between finishes.
“Quality over quantity” is how we look at it.
Say I play through the 10-minute Crane episode and somehow he dies when I’m finished.
Meanwhile, there’s a scene in a separate episode where Crane and a new protagonist cross paths.
Could Hush explore a similar idea?
That’s an interesting idea, and the truth is I haven’t decided yet.
It’s like the world is tailoring itself to you rather than your choices creating a butterfly effect.
Is there an inflection point or endgame that each story leads up to in its own way?
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