Many RPGs have some level of it.
Sometimes, it’s just for members of your current party.
Sometimes, it’s for the entire roster.
It was especially convenient for raising low-level monsters into regular party members.
Exp Share eventually turned into an item that distributed experience points to your entire team.
It wasn’t an addition that stayed unique to Pokemon, though.
These games have multiple characters with distinct abilities, enough to encourage players to experiment with them.
It wasn’t an ideal solution, but there was a way out.
Otherwise, you risk the lesser-used party members falling behind.
At least for now, Persona 4 is the last mainline Persona installment not to have the feature.
it’s possible for you to’t spend time endlessly leveling characters.
Fire Emblem games emphasize strategy, so you should use the units that work best given a specific battle.
“Grind” is the key word here.
It’s grinding if you’re fighting enemies or repeating dungeons without any other reason than to farm XP.
Fates manages to avoid grinding because the quests don’t overlap.
You don’t repeat a map to gain XP, and don’t even have the option to.
In short, it sacrifices the experimentation you might have with the full cast for a more streamlined experience.
I still enjoyed Persona 4.
However, Exp Share would have lessened that need to grind and kept my focus on advancing the story.
I still feel some nostalgia whenever a game forces me into old-school resource management without it.
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