Before, each mission was completely self-contained.

Nothing you did in one mission would matter in the next.

Not to mention you might have to start over from scratch.

Quit clowning around and get in there.

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So much of it is just about getting a handle on what’s important and what isn’t.

Random spawn points add a fascinating new wrinkle to Hitman levels.

This isn’t meant to dissuade you from trying the mode.

But, ultimately, that stuff doesn’t matter.

What does matter is killing your target and not getting killed in return.

Having better guns and money to spend is great.

So don’t be afraid to leave money behind.

Sometimes it’s just bad luck, and sometimes it’s bugs.

Sometimes NPCs witness a murder through the floor or ceiling and compromise our disguise.

Sometimes you spawn into a level in a hostile area with a guard looking right at you.

Gadgets are use-them-or-lose-them items, so use them already.

Most of the maps have spawn points like that, and Colorado pretty muchonlyhas that.

The correct target will display exactly the characteristics listed, andonlythe characteristics listed.

A suspect having an extra trait is just as disqualifying as them not having a stated one would be.

And in those cases I like to use the Napoleon Blownaparte gadget.

This thing is actually two gadgets in one.

It’s a noisemaker at first, drawing the attention of anybody who’s near it.

And then it’s a remote explosive.

It’s messy, but it’s also relatively safe compared with most assassination methods in crowded areas.

Just be sure you toss itnearyour target rather thanatthem–beaning somebody in the face is still a crime!

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