The Natural Disasters update adds a watery foe–a geisha named Catherine Imamura–for Death to face.
Their answers are transcribed below.
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Now Playing:Have A Nice Death Water Geisha Boss Fight
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How does the work process for the creation of new bosses coincide with the themes of a level?
Dutertre: Yes, definitely.
What is Catherine Imamura’s relationship to Death?
How does affect the overall narrative and story of Have a Nice Death?
Alfroy: Catherine Imamura was one of the first Sorrows recruited by Death.
They know each other very well; you could even say they were more friends than “co-workers.”
Gameplay-wise, how does Catherine’s boss fight differ from those already in the game?
How does Catherine’s water-y nature influence her resistance, if at all?
Will lightning-looking attacks deal more damage to her, for instance?
And thematically, how do Catherine’s design and combat style reflect the theme of “natural disasters?”
How will players reach the Natural Disasters area and face Catherine?
What has been the biggest learning over this early access period?
Dutertre: Players are understanding as long as you communicate with them.
Changes, even major ones, can occur at any stage of production.
Leger: Doubt is inevitable during a games Early Access phase of development.
So, you have to stand by your choices, which can sometimes prove to be challenging.
Alfroy: There is a narrative closure that were working on.
But, how it plays out could depend on what the player does/discovers in the game.
And we’re always thinking of more content for players, including expanding the story of Death.
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