I’ve really enjoyed my first few hours withHave a Nice Death.

Have a Nice Death sees you play as the titular Death.

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Important stuff, but the game’s early hours are more concerned with inviting you into its charming world.

On paper, I shouldn’t be a big fan of Have a Nice Death.

I don’t really like roguelikes, despite dropping an ungodly number of hours intoHades.

Instead, Have a Nice Death appeals to me by making the loop of a roguelike more approachable.

You buy these upgrades with ingots, which can be found during runs and earned by killing enemies.

Early on, the prices for unlocking these new weapons and health items are pretty steep.

But Have a Nice Death incorporates a challenge system into its upgrades.

Kill 15 more enemies and it drops even further.

By the time you’ve killed 50 enemies, the price is discounted to one ingot.

But Have a Nice Death is novel in how it allows you to see what you’re striving for.

It respects my time.

All that said, my efforts aren’t making Have a Nice Death easy.

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