Movement was key in Sucker Punch’s open-world adventure, Infamous.

Infamous is celebrating its 15-year anniversary today, May 26, 2024.

Below, we look back at how its focus on traversal paved the way for modern AAA superhero games.

Cole MacGrath, protagonist of the first two Infamous games.

Soaring over a canyon in an Iron Man-like suit of metal armor in Anthem.

Swinging through the financial district as a giant Sandman crushes cars below him in Spider-Man 2.

Few mechanics in gaming feel as good as superhuman traversal.

Cole wreaks havoc.

One of the most electrifying examples of superhero movement came 15 years ago when Sucker Punch launched Infamous.

“We quickly found that electrical powers were super fun and crazy beautiful,” Fox said.

Empire City was a playground in every way.

It’s truly an open-world sandbox."

The electrical abilities were a natural extension of both the player and the world around them.

“I think everybody fired up Grand Theft Auto 3 and thought, ‘This game is so cool.

I wish I were a superhero in this city!'”

“I mean it’s kind of obvious, right?

That’s the game we started to look at and make.”

While Sucker Punch may have been a recognizable name in 2009, Infamous was new to the gaming world.

Fans have been clamoring for a new entry or remake every year since.

It took a long time.

It’s a journey."

Infamous was one huge step in improving how it feels to control a superhuman in a sandbox.

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