Learn how Evil Dead’s leveling systems work.

One of the issues that seems to plague horror-based asymmetrical games is balancing.

Evil Dead: The Games different leveling systems arent revolutionary in scope.

The Collections menu is where the upgrades are done.

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The difference comes in how each system is utilized.

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Pablo Bolivar is one of Evil Dead’s best survivors.

Want to unlock the Army of Darkness Ashs best perks?

Play as him in matches and win or lose, youll eventually unlock all of his passive abilities.

To unlock these passives, youd first have to gain enough XP to unlock skill points.

Make sure to add some points into the Fear category.

Then from the main screen, head into the Collections menu and hit a given character.

Once there, youll be able to place points into different skills.

As you continue to level up and place points, more branches on the skill tree will open up.

The same thing goes for the boss characters/Kandarian Demons.

Continue to level up and eventually you’ll unlock character specific passives.

Each survivor and demon start with a powerful ability and a connected passive.

When you hit new milestones, youll unlock new passives that complement that characters playstyle.

All of Evil Deads characters are upgraded in this manner.

Survivors get new passives at level 10 and 25.

For the Kandarian Demons its levels 15, 25, and 45.

This sort of leveling is typical of most asymmetrical, PvP games.

Unfortunately, this set up also suffers balance issues.

Matchmaking alleviates some of the sting associated with this problem.

Evil Deads Spirit Points system (more on that later) fares a bit better in that regard.

Account progression

Evil Deads individual characters arent the only ones leveling up.

Your entire account also improves over time.

The benefit of this, aside from potential matchmaking adjustments, seems to be more personal in nature.

Meaning that it doesn’t add new skills or abilities at a given milestone.

We couldn’t confirm if the account progression altered how players were grouped up.

There were times when we were grouped with more experienced players.

Other times, not so much.

Spirit Points

The Spirit Points system runs adjacent to the normal progression and account-based leveling.

These points are awarded at the end of matches, the amount of which depending on your performance.

On the surface, they sound like experience points–and they are in a way.

What makes them unique is that they dont directly correlate with your chosen character.

No matter who you choose to play as,youll gain Spirit Points based on your performance.

Lets say you enjoy playing as Pablo Bolivar.

All youd need to do is head back into the Collections menu.

From there, check out the characters and see which one piques your interest.

Essentially, Evil Dead: The Game uses Spirit Points to quicken the leveling process.

you could use these points on your favorite characters or on the ones you use sparingly.

Whatever the case, this system helps with progression-based balancing while also respecting our time as players.

Match-based leveling

Evil Deads last leveling system is tied to temporary upgrades that are gained during matches.

Or, in case of the demon player, overwhelm their opponents.

A few points in fear will make it harder for the demon player to scare you.

Upgrade your melee skill to bolster attacks with your chainsaw–so on and so forth.

Youll do the same when playing as a Kandarian Demon.

You will need to do different things to level them up, however.

As a demon player, you wont need to search for items to level up.

The upgrades you unlock will differ as well.

These upgrades are still percentage-based boosts but are more geared towards becoming a better killing machine.

Evil Dead: The Games different leveling systems incentivize continued play.

When used together, they also help to mitigate some balancing issues.

No one is unlocking an overpowered ability by playing longer than everyone else.

And the overall account leveling keeps longtime players feeling like their time spent in game isnt wasted.

They’ll most likely be grouped with similarly seasoned players.

Note: In the original article we made a mistake concerning account progression.

Its only function seems to be matchmaking (at least, as of right now).

A character’s passive abilities are actually unlocked by reaching level-based milestones.

The article has been updated to reflect the correct information.

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