Plus it informs its PvE combat with the trappings of PvP competition.

Vela Games' Project V has been officially revealed.

Called Evercore Heroes, the upcoming game combines inspirations from several different genres.

Evercore Heroes dips a bit of PvP competition into its primarily PvE gameplay loop as well.

If your team’s evercore is destroyed, you lose.

GameSpot: How did y’all arrive at this art and visual style?

It’s quite vibrant, despite the dark undertones of the narrative.

We really want to give players a satisfying, fun, and positive escape with this game.

And you know, the stakes are very high in the story.

We wanted [players] to feel heroic.

And the fact is, of course, the look of the world and the characters.

You’re talking about this starting point and then building the roster of heroes.

Was there any specific reasoning for starting with the eight seen in the trailer?

Travis George: We had lots of discussion about this because we have more than eight [ready].

One of the reasons was, we wanted to represent different gameplay styles.

We didn’t just pick the coolest-looking characters.

How big of a focus is the story?

And we think that’s really important.

Stories are an important part of the experience, though, and the game does have a seasonal structure.

So I really look at it as sort of a cohesive experience.

Travis George: Great question.

And I can tell you our thinking on it right now.

One is just the foundation of the game itself.

But now what you have is you have this competitive element where you have to outplay other teams.

But the moment-to-moment gameplay is still very cooperative.

And then occasionally come together in a team to fight or contest an objective.

Now, we also don’t want to be super restrictive.

So there are actually some ways that you could devise a split-up strategy.

And you’re probably not going to win the match.

Does the game use a Role Queue?

I will say, in the game, because of that cooperative nature, the roles are pretty distinct.

Tanks really do have different tools–they have taunt, like there’s aggro in the game.

DPS [characters] need to apply DPS, so they often have disables.

So it is pretty tough to run off if you are the team’s tank.

you’re able to do it, but, again, you probably won’t win.

The game may indirectly enforce more notice on you than we would artificially if that makes sense.

Just because of the nature of the co-op play.

Like, how does the game handle loss?

Do you still earn something for completing a match?

And there’s nothing artificial going on behind the scenes.

So there’s no rubber banding or anything like that.

But we do give you opportunities to demonstrate your skill in that moment and come from behind.

Now, the game does get harder as time goes on.

So if your team’s just really behind and really underpowered, the game becomes really hard.

I played in a match last night where my Evercore got destroyed.

And so I was out after about seven minutes.

So there are those kinds of mechanisms.

This interview has been edited for length and clarity.

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