Here’s how to survive your graduation in Escape Academy.

Its time to show your professors just how much youve learned.

Were here to help you ace this impromptu final exam.

Too bad this wasn’t a real test.

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This will reveal hidden drawings on the wall.

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Lucky for you, those forward-facing ones don’t work.

Pop open all the unlocked ones, and youll see symbols at the back of them.

These are numbers beneath rotational arrows.

Youll probably recognize them as instructions tounlock a dial padlock.

Windows 3.1 trained me for this day.

Youll be awarded the headmasters pin and a test sheet.

Theres one last step to get through to the next chamber.

Youll need to scan that test sheet, but with no questions, what circles should you fill out.

I hope you know how to interpret morse code.

A poster nearby says that only an ace will get through.

Before you leave,retrieve your test paper.

You arent done with it.

No water here.

Look for an eye marking scrawled on the wall by the headmaster.

Beneath this is a shelf, and on the shelf is a depleted 12V Battery.

Stash this away, as while it isnt necessary for solving the puzzle, you will need it later.

Note that some letters are duplicates. Stick to your answer key.

Now, turn your attention to center stage, where there is a 5x5 arrangement of colorful tiles.

you could thankfully poke around with these buttons without getting a faceful of flame.

However, theres a method to finding which ones to poke.

You need a reformat.

On the screen is a picture of a combination of tiles.

The goal of the puzzle is to follow them to a flamethrower at the side of the platform.

Just remember,nothing says you could’t cross the same square twice to complete the sequence.

Shut down for Windows Updates

Once the puzzle tells you to exit, theres one more step.

These indicate what places you oughta fill out in your test sheet.

Slide your sheet into the scanner, then fill in the dots (B, C, D).

Hit the button, and the door should let you into the next chamber.

There are a few approaches to this.

However, you may find it more efficient to create a circuit that joins multiple junctions.

Whichever way you choose to do it, there are three green lights in the pattern.

Mark these down on your test sheet (A, D, E) and give it a scan.

Use your 12V Battery on them to charge it.

Once again, this is for later, but it will save you some backtracking.

The third puzzle of Quantys tests involves moving pillars across a track on the floor.

These consist of a series of dots and dashes unique to each letter.

They will blink in patterns that match the morse code on the signs.

If you set the pillars in all the right places, the tops of them will open up.

Within, youll see a letter and a circle.

Puzzle 4 - Its a gas

The last of Quantys puzzles is something of a head-scratcher.

To start off, grab all the tanks off the racks to the left of the entryway.

These are marked A-E. Each one contains a different chemical.

The goal here is tofind out which one contains H2O.

Youre looking for red.

Replace the ones on the right side until you get red crystals.

Note that two combinations produce these crystals: bromine and water, as well as bromine and bromine.

Once you get the red crystals, start swapping the left canister.

verify you pick up the D canister again.

Youve now completed all of Quantys tests, but youre not done yet.

Quanty - Phase 1

Between the second and third chamber is a vent cover.

With the headmasters pin, you’re free to unscrew this and enter Quantys chamber.

Within there are three nodes surrounding a pit.

You have everything you oughta solve these.

Finally, on the last one, youll find a 5x5 grid with various characters on it.

Now, you oughta get up to the ledge overlooking the pit.

To the right of the entrance is a ledge with one of the headmasters markings on it.

You will then be able touse them as stepsto climb up to the ledge.

The vent will take you back into Quantys chamber.

Press the button marked Do Not Press.

This will expose Quanty.

Quanty - Phase 2

There are a series of screens surrounding Quantys face.

The solution is simply to spell stop in the space below.

The next screen says Paramount is student compliance with M180, I, P, and E highlighted.

you oughta spin the M to make a W, at which point the code to enter is wipe.

Up next is Friendship is a waste of resources.

F, H, S, E, and R are highlighted and flanked by numbers.

These numbers indicate what spaces these letters land in.

Decode the message and you end up with refresh.

Finally, we have Fun is a form of inefficiency.

The letters are flanked with numbers indicating movements you are familiar with by now.

They dictate where the letters fall in sequence.

T, however, is marked with +1, so you first need to change this into a U.

Put this together, and you wind up with open up.

Whats the opposite of that?

In retrospect, that seems obvious.

Input this, and Quanty will go into boss destruct mode.

Youve passed your first semester of Escape Academy (I assume).

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