“The teams making games must represent the world in which we are serving.”
Anyone who falls short needs to go, Miele said.
“We have to have fair and safe work environments, at the very least.
This is just basic table stakes,” Miele said.
“We’ve seen leaders at the highest level fall short of setting the right standards.
I don’t care how successful the business is.
Leaders who fall short of this must go,” Miele said.
And it can come from all of us from across the industry.
We need a safe place for people of all races, gender, sexual orientation, and abilities.
The teams making gamesmustrepresent the world in which we are serving."
“We’re not making games in our garage any more.
“We must hold each other accountable.
It matters a lot.
People become game developers because they love making and playing games.
The games we create, the people who create them, shape societies and cultures all over the world.
Attention must be paid on all fronts of diversity and inclusion.”
“How often do we seek to tell stories of underrepresented people?
Are we portraying people of diverse backgrounds authentically?
Are we imparting unconscious bias into our narrative?
And how do diverse and inclusive are our stories?
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