Pawns, as they were in the first game, are the game’s unique and standout feature.
They are user-created companions that can be traded online between players.
Rather than cluttering your screen with waypoints, pawns now help guide you to your next objective.
They also still create a sense of teamwork despite being a single-player game.
But for director Itsuno-san, he was firm on tailoring an experience to a singular player.
Pawns enriched the adventure and how the world was traversed in ways playing with another player couldn’t.
Also, you’re free to high-five your pawns after a battle and it’s the best feeling.
That isn’t to say pawns were always reliable.
Instead, I stood there watching them march in place, face against the wall.
Inevitably, things are likely to awry now and then even when the game is released.
Battahl featured a more underbelly-like attitude, wedged into the side of the mountains, cast in shadow.
It’s a lot, especially considering I hadn’t even touched its main story.
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