Pawns, as they were in the first game, are the game’s unique and standout feature.

They are user-created companions that can be traded online between players.

Rather than cluttering your screen with waypoints, pawns now help guide you to your next objective.

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They also still create a sense of teamwork despite being a single-player game.

But for director Itsuno-san, he was firm on tailoring an experience to a singular player.

Pawns enriched the adventure and how the world was traversed in ways playing with another player couldn’t.

Also, you’re free to high-five your pawns after a battle and it’s the best feeling.

That isn’t to say pawns were always reliable.

Instead, I stood there watching them march in place, face against the wall.

Inevitably, things are likely to awry now and then even when the game is released.

Battahl featured a more underbelly-like attitude, wedged into the side of the mountains, cast in shadow.

It’s a lot, especially considering I hadn’t even touched its main story.

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