40 of Disney and Pixar’s famous characters will be reimagined like never before in this mobile action-RPG.
These Guardians are reimaginations of those iconic Disney characters, giving them new powers and abilities.
40 Guardians will be available to unlock at launch, with more coming via monthly content releases post-launch.
This interview was conducted via video conferencing and edited for readability and clarity.
Mark Raham: This has been a really amazing partnership with Disney.
Who are these people?
What matters to them?
That part has been an amazing process.
Will Rosas: To echo that, the collaboration with Kabam has been phenomenal.
We were thrilled to work with these guys again.
They have to be ready to meet the moment.
Rosas: You’re hitting on something there that’s very important to Mirrorverse, and that’s storytelling.
Was there an attempt to balance references that might be too obscure versus those that everyone will know?
Raham: We feel like there has to be those layers, right?
Is there one reference in particular that you’re particularly proud of?
Raham: It’s hard to pick just one, they’re like my kids.
I’m extremely proud of what the character team between Kabam and Disney is building.
One of my favorites–what I’m playing in the game right now–is Maui from Moana.
In gameplay, he’s an amazing tank that can also protect those around him.
Rapunzel is another great one, she’s actually one of our starter Guardians right out of the gate.
She has a nice, gratifying action feel, and her magical hair can add healing in a pinch.
Will there be alternate costumes/skins for each of the heroes?
As such, I don’t know that something like a magical hat would make sense in our game.
You mentioned wanting players to enjoy the game for many years.
Obviously there’s a massive vault of Disney content that characters can be pulled from.
How deep into the vault would Kabam be willing (or allowed) to go for character ideas?
Are there any limits to what it’s possible for you to pull from?
Raham: From Kabam’s perspective, we’re definitely not going to exhaust the pantheon of Disney content.
However, you’re also going to find characters that our players have told us resonate with them.
It’s really exciting, and I think there’s a lot of great characters to come.
What is the Guardian version of that character?
Raham: We had a great relationship with Disney previously thanks to Marvel: Contest of Champions.
We’ve known each other for a long time and enjoy working with each other.
The characters don’t normally coexist, so what is the event that brings them all together?
What is this high-stakes world, and is it worthy of bringing them all to it?
What’s the call to action when the characters get here?
We started riffing, and we’re super thrilled about where we landed.
How long would you say development has been going on Mirrorverse?
When did the project first begin?
Raham: We started talking about the idea of Mirrorverse and building the foundation back in 2018.
Have Belle and Maleficent ever talked about things like magic with each other before?
These were the things we had to consider while talking about ideas and concepts and stories.
How are you planning to tell your story in Mirrorverse?
Will there be seasons?
Will there be one overarching story with follow-up stories coming later on?
How will that structure work?
Raham: The main story is told through the game’s Story Mode, which has eight chapters.
Rosas: I don’t think we ever go into initial conversations with partners with any preconceived notions.
We always have an open mind, and that’s actually how we approached Mirrorverse.
Our goal with any of our partners is to tell original stories.
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