Gameloft is a mobile-first studio with loads of experience making snappy, responsive racing games through its Asphalt series.

The vehicles grip the road well and take sharp corners with well-calibrated drifting mechanics.

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Another nice twist comes in the form of Crews.

Visually, each character has been given a Speedstorm makeover, which works well enough but can be inconsistent.

Some look better than others, but overall they appear flatter and less visually interesting than the other racers.

The greatest treat for Disney fans, though, comes in the track design.

And design-wise, some of the tracks are just remarkably inventive.

The Silver Screen starts in an old theater playing a classic, black-and-white Mickey Mouse cartoon.

It’s also where you get your first bitter taste of the aggressive progression mechanics.

I first ran into the progression gating on chapter 4 as Mulan.

After cruising along without difficulty, I suddenly hit a race with a recommended level of 6.

I headed over to these to look for more Celia shards and started doing those races.

It’s possible Gameloft will sort out these issues while the game is still in its Early Access period.

It doesn’t immediately spoil the fun, but it’s definitely cause for alarm.

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