Many players are now cautiously optimistic about the franchise’s foray into mobile and free-to-play.
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“We feel like it’s at a really good point.”
“These classes are true Diablo classes,” Burgess said.
“They are very similar to previous Diablo games.
We’re not relying on the holy trinity of healer, tank, and damage.
All these classes can deal damage and have a great time.
“That’s where a lot of the art style fell into place,” Schulz said.
you oughta be able to understand and appreciate the designs we’ve made.”
As with any free-to-play experience, there have been concerns over how Blizzard is monetizing the game.
However, players are more worried about items that can be purchased with real money called Legendary Crests.
“Going back, I played the beta without spending a dollar,” Burgess said.
So we’re doing things to see to it the game is fun for everyone.
Anytime we have a purchase, we want to ensure it’s a good value.
That’s kind of the goal we have on that side."
“We’re going to continue to release content on a regular cadence,” Burgess said.
According to Burgess, the main campaign at launch takes around 20 hours to complete.
“It’s a game that feels like a true Diablo game,” Burgess said.
“It’s dark, gritty.
But it’s also a very approachable game for players who’ve never tried a Diablo game before.”
Diablo Immortal launches for iOS, Android, and PC on June 2.
It’savailable for pre-load on PC now.
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