Diablo IV is different.
This is most immediately apparent in one of the earliest cutscenes featuring your hero.
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From the very first scene, Lillith represents unchecked temptation.
The closer view of the world extends to the gameplay itself as well.
The color palette is muted compared to Diablo III, going with the more earthy hues of Diablo 2.
And the up-close camera angle gives us a better look at the world, which is just gorgeous.
Everything from the creatures to the world design creates an environment that demands exploration.
As horrifying and harrowing as the storytelling is, the dungeon-crawling loop is fun in equal measure.
Diablo IV makes it very easy and cheap to respec a character and try out different builds.
Once you fill one spoke enough, another opens up.
I tinkered with some other Sorceress builds, but didn’t enjoy them as much as Lightning.
Lightning was my happy medium, letting me decimate a crowded room and also pack a punch against bosses.
In fact, the entire skill tree system overhaul seems very elegant this time around.
I expect that clever Diablo players will come up with some truly spectacular concoctions with these tools.
Somehow they just seemed to match, even when I knew they actually didn’t.
Read more on theDiablo IV beta and how to join.
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