How Resistances are calculated, and their importance, are changing.
You need a javascript enabled web app to watch videos.
Want us to remember this setting for all your devices?
Now Playing:Diablo IV | Season of Blood | Dev Insights
Come the Season 2 update, that will no longer be the case.
Numbers, Blizzard warned, will go down.
“Our goal is not to make you weaker,” Diablo IV lead class designer Adam Jackson said.
One change players will need to be aware of is how Resistances will work come patch 1.2.
That’s because Resistances will now be additive and cap at 75%.
In addition to various class changes, Unique items will see significant updates.
All of the above is just the tip of the iceberg.
Class changes include buffs to Rogue basic skills, major buffs to Necromancer minions, and many more.
Season of Blood’s arrival will also coincide withDiablo IV’s official release on Steam.
you could check out the official Diablo IV Season of Blood Patch notes below.
Unique Items
Legendary Aspects
The Aspect below can be found on Boots and Amulets.
The Aspects below can be found on Amulets, Gloves, Rings, and Weapons.
Additionally, this change reduces overall costs incurred when re-rolling an item.
Gems will no longer drop from regular sources, and can instead be crafted at a Jeweler.
Developers Note:We are trying to reduce stress on players' Consumable Inventory tab.
Similar to our changes made for Gems, we hope players will be interacting with Elixirs they purposefully crafted.
Developers Note:Forgotten souls became much easier to get in Season of the Malignant.
Previously, only weapons could provide them when salvaged but it was a guarantee.
These damage types will now always have a baseline multiplicative bonus.
Overpower will also receive additional additive damage based on your Maximum Health and Fortify amounts.
We want to encourage increased diversity in itemization and make creating your build more interesting.
However, the interaction between the stat and Skill is inconsistent.
We are replacing the Affix so it is more functional.
Druid
Developers Note:Actual spread speed remains unchanged due to base spread speed increase for Rabies.
Developers Note:Weve reworked the Transfusion passive.
Its previous functionality is now the default effect of blood orbs.