And yet, it doesn’t seek to leave everything of its former entry behind.
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Despite slaying the demon and bringing about an end to the spell, the story had no happy ending.
Atmosphere is just one facet where Diablo IV is immediately distinct from the series' previous entry.
Diablo III’s approach to class builds was divisive, with the far more streamlined approach to ability choices.
Each node usually offers options for a variety of builds specific to your class.
Being able to easily respec is core to the freedom that Diablo IV is designed to give players.
There’s no special merchant you oughta visit, or scarce resources you oughta gather.
You’re going to want to experiment and try things out.
“It’s a really good change when looking at the differences between D2 and D3.
“I think the notion of the fact that we have skills on equipment is really nice.
It’s easy to think of this system as an intersection of Diablo II and III.
Unlike Diablo Immortal, for example, you won’t choose a specific server to play on.
That’s not how it’s architected.”
The populated regions and presence of other players feeds into open-world activities that require more cooperation.
“People wanted to play more Diablo experiences and you saw that with the Necromancer expansion.
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