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Column 1
Anti-Barrier Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions.
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Additionally, Sidearms are always Overcharged when that modifier is active.
Anti-Barrier Pulse Rifles
Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions.
Additionally, Pulse Rifles are always Overcharged when that modifier is active.
Strong against Overload Champions.
Additionally, Bows are always Overcharged when that modifier is active.
Strong against Unstoppable Champions.
Additionally, Scout Rifles are always Overcharged when that modifier is active.
Strong against Overload Champions.
Additionally, Auto Rifles and Submachine Guns are always Overcharged when that modifier is active.
Column 2
The armor energy costs of all armor mods affecting your Solar weapons are significantly discounted.
The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
The armor energy costs of all armor mods affecting your grenades are significantly discounted.
Untangler
Destroying a Tangle with a Strand weapon suspends targets damaged by the explosion.
Solar Surge
Collecting a Firesprite gives you Armor Charge.
Volatile Flow
Picking up an Orb of Power grants your Void weapons Volatile Rounds.
Flare Up
Firebolt Grenades apply more Scorch stacks.
Damaging a combatant with a Firebolt Grenade spawns a Firesprite near them.
Rain of Firebolts
When you have Firebolt Grenades equipped, gain a second grenade charge.
This damage bonus increases based on the number of fully charged Void abilities you have.
Medieval Champion
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions.
Additionally, Glaives are always Overcharged when that modifier is active.
Strong against Overload Champions.
Additionally, Swords are always Overcharged when that modifier is active.
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