Here’s what players can expect from each class when Arc 3.0 goes live.

For their Arc 3.0 Aspects, Hunters will have three to choose from and customize.

Flow State

Defeating a jolted opponent makes you amplified.

Arcstrider Hunter

When activated, Stormtrance creates a damaging shockwave and allows a Guardian to teleport using the Blink ability.

As for Aspects, here’s what Warlock can expect.

If amplified, any Arc Soul you have or gain is supercharged and gains an increased rate of fire.

Stormtrance Warlock

Electrostatic Mind

Arc ability kills and kills on Arc-debuffed enemies create Ionic Traces that amplify you when collected.

To maximize the potential for fist-to-face techniques, Titans have Fist of Havoc and Thundercrash Supers in Arc 3.0.

Using it as an aerial attack adds a damaging area of effect element.

Fist of Havoc Titan

Returning melees will be joined by a brand-new charged attack known as Thunderclap.

An amplified Titan gains a stronger shield, and once depleted, your class energy is exhausted.

Knockout

Melee kills will trigger health regeneration and add amplified to a Titan.

Arc 3.0

Bungie revealed a few of them, ahead of Arc 3.0’s official debut.

Spark of Beacons

When amplified, Arc special weapon kills create a blinding explosion–better get Riskrunner ready.

Spark of Resistance

When surrounded by enemies, you’ll gain increased damage resistance.

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Spark of Momentum

Sliding over ammo will reload your weapon and grant a small amount of melee energy.

Sliding over Heavy ammo adds additional energy.

Spark of Shock

Arc grenades apply jolt to enemies.

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