Here’s what players can expect from each class when Arc 3.0 goes live.
For their Arc 3.0 Aspects, Hunters will have three to choose from and customize.
Flow State
Defeating a jolted opponent makes you amplified.
When activated, Stormtrance creates a damaging shockwave and allows a Guardian to teleport using the Blink ability.
As for Aspects, here’s what Warlock can expect.
If amplified, any Arc Soul you have or gain is supercharged and gains an increased rate of fire.
Electrostatic Mind
Arc ability kills and kills on Arc-debuffed enemies create Ionic Traces that amplify you when collected.
To maximize the potential for fist-to-face techniques, Titans have Fist of Havoc and Thundercrash Supers in Arc 3.0.
Using it as an aerial attack adds a damaging area of effect element.
Returning melees will be joined by a brand-new charged attack known as Thunderclap.
An amplified Titan gains a stronger shield, and once depleted, your class energy is exhausted.
Knockout
Melee kills will trigger health regeneration and add amplified to a Titan.
Bungie revealed a few of them, ahead of Arc 3.0’s official debut.
Spark of Beacons
When amplified, Arc special weapon kills create a blinding explosion–better get Riskrunner ready.
Spark of Resistance
When surrounded by enemies, you’ll gain increased damage resistance.
Spark of Momentum
Sliding over ammo will reload your weapon and grant a small amount of melee energy.
Sliding over Heavy ammo adds additional energy.
Spark of Shock
Arc grenades apply jolt to enemies.
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