Motion Twin speaks about moving on from Dead Cells and the inspirations for its new project.
Windblown’s fast, flashy combat andseeminglylighthearted aura are what first caught my eye.
In its trailer, anthropomorphic animal heroes move like lightning and slash through enemies with swords and daggers.
Now Playing:Windblown - Official Gameplay Trailer
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“That was what we wanted.
To be able to play together.
But we could not find [a game with that].
We could find really good multiplayer games.
We could find super good fast-paced games.
But not something that glued all of those [together].”
And in the next game, we’ll do the same.
The question will be what do we want to play now?"
It wanted to keep the “state of flow” that Dead Cells had.
It’s a different taste.
Speed is just a way to convey the flow differently," Berthier said.
With that perspective, players can easily see each other and all nearby monsters.
Motion Twin also incorporated feedback that it received on Dead Cells into Windblown.
In the new game, players get two weapons that they can switch between to trigger a special attack.
Any two weapons have special attacks that players can discover, encouraging them to experiment.
“We make a run at refine the formula and propose new things.
“This was a big frustration in Dead Cells to not be able to synergize each weapon.
This special attack is an answer to that.
It’s an answer to make the player want to try every weapon and see what it does.”
At its core, Windblown is about an impending apocalypse.
“Our heroes will encounter very dark subjects to deal with,” Vasseur warns.
“You are absorbing memories.
Maybe you are absorbing more memories than you lived yourself.
So it will make some crazy things [happen to] your character.
Maybe this is not your first body.
Maybe your personality is downloaded in this new body.”
Windblown is currently in development for PC and expected to release forSteamearly access in 2024.
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