We spoke with Activision about how cross-progression will work in Call of Duty: Warzone Mobile.
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Chris Plummer:We’ll be out next year.
We haven’t released a fixed release date, so more on that over time.
But right now we’re revealing the gameplay for the first time.
People have hands on it and are checking it out during the live stream event.
Is Warzone Mobile considered a port of Call of Duty: Warzone?
No, it is not a port.
We have shared technology.
We have a lot of advantages, but we’re making a mobile-first experience.
There are plenty of players that mobile is their first and primary platform.
But at the end of the day, it’s on mobile.
And mobile is our priority.
How does cross-progression work?
How does playing Warzone Mobile benefit your account in Warzone on console and PC?
It definitely starts with having your shared Call of Duty account across platforms.
This is what we mean, but it starts by honoring players' time.
Warzone Mobile is being treated as a separate game.
Does that mean it has its own lore and story?
We haven’t gotten into the fiction of the world yet.
Those sorts of details will be coming forward in the future.
We’re prioritizing mobile, as you know.
It needs to feel right.
It needs to feel native to the gear.
So, to that extent the way you engage with mobile is different from other platforms.
Do you have an example of a mobile-exclusive event that might come to the game in the future?
We’re not ready to discuss those details at this time.
Will Call of Duty: Warzone Mobile be controller compatible?
What does that mean exactly?
What is a unified technology?
Is it shared content?
That’s a great question.
There’s absolutely shared code.
Now, not everything is necessarily going to work well on mobile.
There could be innovations that don’t feel right where we wouldn’t bring that stuff over.
So, there’s another Call of Duty mobile game, obviously.
Is there going to be overlap with that game and Warzone Mobile?
Will you be able to unlock things between the two mobile games?
We think Call of Duty: Warzone Mobile is a different experience.
We’re very excited to have the good fortune of two amazing projects like that.
But we haven’t discussed any details on a lot of plans beyond that.
Right now we have no plans to change anything like that.
How do you approach touchscreen controls on a on a shooter?
That’s a big challenge.
Do you feel like you’ve solved that puzzle, so to speak?
Good shooter touchscreen controls?
Shooter controls on glass is a challenge.
It’s been around for over 10 years.
I’ve personally been dealing with this challenge for over ten years.
It’s definitely come a long way.
Everyone is still trying to unlock the optimal control paradigm.
I feel like we’re closer than we’ve ever seen anyone get before.
That helps us tremendously.
The controls were the very first thing to get prototyped.
Do you think Warzone will ever see something like that?
Exclusive mechanics or that you will only get in the mobile version of Warzone?
We haven’t made any announcements for other platforms, but stay tuned.
And if we choose to announce such a thing, you’ll hear it first.
We have four studios, internal studios across Activision, that are dedicated to working on mobile.
Being able to coordinate that effort across multiple studios has been challenging, but also a huge advantage.
Does it really deliver that triple-A quality that called it is known for?
For more, check out our coverage ofCall of Duty: Warzone Mobile’s reveal and trailer.
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