Here’s how to beat the Act 4 Bad Signal story mission of Call of Duty MW3 Season 1.

Here we walk you through how to take out this pesky worm with as little stress as possible.

However, you’ll want to do a bit of prep work before jumping right in.

Break the seals

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This is best attempted with teammates versus going in solo.

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Gorm’gant worm boss

Having high rarity Aether tools and crystals to instantly upgrade your weapons will help too.

Fill the rest of your backpack with perks like Juggernog, Quick Revive, and Stamin-Up.

Sentry guns or mortar strikes can be helpful killstreaks.

Locked Diary mission reward

Decoys and monkey bombs make great tactical equipment.

Everyone needs to have at least one fully Pack-a-Punched gun.

But verify youhave one person spawn in with the RGL-80 launcheras their secondary.

If you find any circuits for turrets, I’d recommend grabbing those for a boss fight.

Try scavenging extra self-revives if possible.

Once ready, head to the Bad Signal story mission marker on your map.

All players in your party must ready up to start this mission.

Go straight to one of the yellow objective markers and start breaking the seals.

Kill Zombies close to the pillar marked for the quest.

Do this until the meter is complete.

Rinse and repeat for all four seals.

Then, quickly head back up the hill towards the road and the fortress.

You want to stay at the road or further back at all times unless you need ammo.

Use sentry guns by the road and activate the turret with any circuit mods you collected.

Mostly, you’ll focus on the worm itself.

The glowing purple bits on the worm seem to be weak spots.

The worm will periodically burrow into the ground.

You want to stop this ASAP.

It heals underground, so this is where you use the grenade launcher.

Shoot it at the beach where the worm burrows to force it back to the surface.

Exit the mission and extract with this mission reward.

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