Strategy is the name of the game in the franchise’s mobile debut.
A closed beta test was also announced as “coming soon” on both iOS and Android devices.
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These modes will gradually unlock as the player completes single-player missions in the campaign.
This interview was conducted via video conferencing and edited for readability and clarity.
Krol: First and foremost, this is a Warcraft game.
It looks and feels very much like Warcraft.
I feel like it’s hitting that Warcraft strategy feeling that we know really well.
Krol:We hope so!
Krol: The term “tower offense” really reflects strategy roots.
Strategy games have always been about manufacturing an assault and unleashing it against an enemy.
The game features 60 different heroes, each with their own traits and abilities.
How will players go about collecting them?
Are they all earned in-game?
Is real-world currency involved?
Krol: We love to bring an experience to as broad an audience as we can.
We’ll continue to work to make that happen.
Vik had mentioned PvP and co-op, which we imagine is a technical beast of a challenge as well.
When a fanbase hears the word “mobile” next to an announcement, eyebrows can sometimes be raised.
What would you say to those skeptical about this project to address those concerns?
Krol: As we mentioned earlier, strategy games are deeply a part of our DNA.
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