Being a linear, mission-based game is how BioWare is hoping to achieve the “best narrative experience.”

Game director Corinne Busche spoke toIGNrecently about why a linear setup was in the best interest of the game.

“Yeah, so it is a mission-based game.

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Now Playing:Dragon Age: The Veilguard | Official 20 Minute Gameplay Reveal

Everything is hand-touched, hand-crafted, very highly curated,” Busche said.

“We believe that’s how we get the best narrative experience, the best moment-to-moment experience.”

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“Alternate branching paths, mysteries, secrets, optional content you’re going to find and solve.

It is the first new entry in the series since the highly acclaimed Dragon Age: Inquisition in 2014.

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For more, check outGameSpot’s reactions to the first hour of the game.

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